Unrelated to anything
Has anyone gotten any of the Unnatural Selection stuff to the table in actual play? Seen mixed reviews of it online but the negative reviews seem more focused on potential imbalance than actual results of using it.
An 8 month delivery schedule from KS end date was a pretty ambitious goal, given not all of it had been written yet. I'd estimate we won't see physical deliveries until next april at the absolute earliest.
The result is an absolute boatload of money. Wide audience = lots of purchases.
Even if they create gameplay problems in the process, D&D fans who actually care enough about those problems to notice them are more likely to buy product and complain than abandon the brand and play something else.
Most people who play 5e don't follow any news of any 3pp coming out - they're extremely unplugged to the RPG scene outside of (maybe) new WotC products, sometimes. The bulk of the 5e audience plays the game without buying much of anything.
Also, its kind of irrelevant if there's tons of 5e...
Both Mearls and Crawford have clarified that the first reading is the correct one, multiple times. Yes its not the best rule in a lot of cases, but that is what the rule is. The design intent is that it should be hard to prevent resting.
Note that 5.5 CHANGED the rule, but the end result is...
Random encounters work as good time pressure tools in OSR games since any encounter is likely to cause one or more PC deaths. In more modern play culture its generally considered bad form for a PC to die to a random encounter. Notably, the 2014 DMG specifically tells the DM to avoid doing this...
Unfortunately, that isn't how resting works in either the 2014 or 2024 versions of 5e.
In 2014, any interruption to a rest less than 1 hour does not stop the long rest from completing successfully (Confirmed by both Mearls and Crawford). So a random encounter fight will not change anything...
Game designers clearly present how to run the game in the guide on how to run the game->Players ignore the guide on how to run the game->Game doesn't work. The mantra that "there's no wrong way to play d&d" has produced tons of mediocre games.
Can't believe a game called dungeons and dragons...
How modern do you need it to be? My favs are pretty old.
My recommendation would be:
Final Fantasy 6 (ATB)
Chrono Trigger (ATB)
Golden Sun & Golden Sun: the lost age (Turn based)
Final Fantasy Tactics or Final Fantasy Tactics Advance (Strategy)
Tales of Vesperia or Tales of Symphonia (Action RPG)