Expanded worlds has a section on crime and espionage games including a number of non-magical foci. It's certainly not an entire book's worth, but it does exist.
First Responders and Stay Alive have tons of resources useful for a modern game, though they're not focused on the same kinds of things.
What part do you find vague or handwavy? The guidance on how to make creatures is very clear to me and the monsters they've statted out are quite detailed.
To be fair, that's kinda how Monte Cook Games markets the game. But yeah - its "narrative" in the sense of traditional games; the GM has a plot and the players are playing through that plot. Its confusing terminology that mixes the game up with Storygames, which are a VERY different thing.
there is an entire section (14 pages) in the revised rulebook which breaks down every single ability into tiers and gives guidance on how to build your own custom foci. There are also rules for making custom descriptors or types.
There are also 134 published foci available just on the cypher...
They'd need to do it similar to magpie's stuff for avatar legends and Root. Less a traditional adventure, more a big framework with a lot of pre-planned pieces and characters to pull in as needed.
5E and fate both include skills, where you roll dice and add a modifier to get a result. Does that mean that fate and 5e are similar games, or do they just look kind of the same superficially?
Blades in the dark and Fate both have Stress, a resource which fills up instead of taking actual...
They just did a "second pass" on IS - no functional changes to the text, just in the physical presentation and production cost. I think they're happy with where IS's system is at.
They've revealed these.
Damage is dealt as "wounds" of various levels of severity, rather than draining pool points. Wound capacity and healing rate can vary based on genre to make the game more or less gritty.
When defending, players can choose to use speed to dodge or might to parry. I...
Numenera has had 38 supplements and 20 adventure products, including two full adventure paths
Cypher has had 46 supplements and 21 adventure products, not counting Old Gods, Magnus Archives, or Tidal blades corebooks, or anything by a 3pp.
That's a lot of content! What other products do you...