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Recent content by Spreeth

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    D&D 5E Those of you who have actually PLAYED 5e...

    Good advice Sacrosanct!
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    D&D 5E Those of you who have actually PLAYED 5e...

    As a DM, I would recommend that although 5th edition uses theater of the mind, use grids. I have spoken with many players who have expressed frustration at not knowing where they were or what they could hide behind during combat if the DM did not use a grid. I find that a grid takes the...
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    D&D 5E Starting Gold for Higher Levels - 5th Edition

    Thank you for the responses! One of the issues that I am trying to adjudicate is when a character dies, and the rest of the party has varying amounts of gold (which they can at least spend on potions of healing), how do I decide the amount of gold that the new character will receive? It seems...
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    D&D 5E Starting Gold for Higher Levels - 5th Edition

    I can't seem to find the rules for Starting Gold for characters that are beginning a campaign at 2nd level or higher. Is this information missing from the PHB? Thanks! - Spreeth
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    D&D 5E Dreams of the Red Wizards: Dead in Thay (spoilers allowed)

    Another issue that I see PC's having in this module is motivation. The previous module had monetary incentives to motivate the players into assisting Isteval. This module doesn't have any reward offered by Isteval -- except to rid the Sword Coast of the Red Wizard's threat. While this will...
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    D&D 5E Dreams of the Red Wizards: Dead in Thay (spoilers allowed)

    Terradave there are at least 105 rooms in the main dungeon. But there are ten more before you ever get to that point. It definitely reminds me of Undermountain in scope. Which brings me to another point: this is supposed to be a module for characters from 6th level through 8th level... If I...
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    D&D 5E Dreams of the Red Wizards: Dead in Thay (spoilers allowed)

    Only one table and no experience points = harder to DM Well, at first glance I am envious of those who are going to run this module in Encounters with multiple tables. This module seems perfect for a convention setting with many tables all playing simultaneously. That being said, I am going...
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    D&D 5E D&D Encounters - Scourge of the Sword Coast play report (spoilers) - Complete!

    Grid or no Grid So, after reading through this adventure I have to wonder whether other DM's are using a Battle Grid to run the combats or if they are just doing TOM. The maps that are included in the module are all on a 1-square=10' ratio so it makes things a little more difficult if one DOES...
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    D&D 5E Wandering Monsters: Not-Dragons

    Okay, so we have: Dragons, Drakes, Felldrakes, Wyverns, Dragonborn, Dragonspawn... and then there are the 'snake" variants (Yuanti, Purple Worms, Vipers, Pythons, Wyrms)... I think that there needs to be a culling of the nests of terms. Do we really need so many variations on the very same...
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    D&D 5E Trickster/Expert/Adventurer/Rogue

    'Specialists' is what I would choose. But, I think that they will go with 'Trickster' to match the new Neverwinter D&D computer game that WOTC is teaming with.
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    Mapping, tiles, boards, dungeons, cities

    I have found a lovely solution to the D&D tiles mapping: 1) buy a large piece of felt (you can get these at most fabric stores), 2) buy the D&D tiles and arrange them on the felt, 3) buy a large piece of plexiglass (you can get these at most hardware stores like Home Depot) and lay the...
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    Thunderspire Labyrinth

    I agree with the sentiments of those who have written before me. Thunderspire is a superior module to KOTS. I ran a group of 6 players through it and it proved to be a difficult adventure for them. I nearly had a TPK toward the end of the adventure -- even with 6 players. Tactics become...
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