Recent content by Staffan

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    Why do we need thieves??

    I prefer a mix, where you both have skills for broad areas of gradual competency and something like feats/edges/perks/advantages for binary things. Some skill-based systems try a little too hard to make everything a skill. The example that comes to mind is Martial Arts in Call of Cthulhu, where...
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    Why do we need thieves??

    In games that have both skills and some version of advantages/perks/edges, both combat, magic, and "other" often use a mix of the two, though the mix is often different depending on your focus. But that's a matter of degree, not a strict delineation. For example, a fighter-type in Savage Worlds...
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    Pineapple Express: Someone Is Wrong on the Internet?

    Just make sure to bribe them with plenty of bananas.
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    At one point I had a theory that Dark Sun was the future of the Realms, but that was mostly an idle thought based on a point or two of geography (I think there was a tower on an island in the Silt Sea that was reminiscent of a tower on an island in either the Moonsea or the Sea of Fallen Stars)...
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    Why do we need thieves??

    I think "skill-based" in this paragraph is a bit of a misnomer. In many (probably most but I don't have any statistics) games, combat and magic are skills. I think you specifically mean infiltration skills (stealth, lockpicking, climbing, swimming, etc.)
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    D&D 5E (2014) Building a Better Ankheg

    There's also a version for Draw Steel, where the Arixx is a true solo monster that's featured in the Delian Tomb starter adventure.
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    Why do we need thieves??

    A thief is someone who steals things, who takes what isn't theirs. You can add some nuance to it by dividing them up by method – a burglar is someone who goes where they don't belong and opens doors and storages they aren't supposed to and takes what's there, a grifter is someone who persuades...
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    Judge decides case based on AI-hallucinated case law

    https://www.youtube.com/shorts/bmaoNLSHx_w
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    Why do we need thieves??

    The core character types you need are: Warrior Leader/internal or moral support Mage/techie Sneak/infiltrator/thief Face It is not an accident that these map onto the archetypes from both the Leverage TV show (Hitter, Mastermind, Hacker, Thief, Grifter) and Exalted (Dawn, Zenith, Twilight...
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    The problems with para-elemental clerics are two-fold. 1. Lore-wise, they intrude on things previously established, like this passage from Terrors of the Desert: "The four elementals represent the forces that shape the everyday lives of the inhabitants of the beleaguered planet. Air represents...
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    We really need a AI tag

    IIRC, Morrus is reluctant to add any plugins to the forum software because of bad experiences with version conflicts and the like in previous versions of the software (particularly back when the forums ran on VBulletin). So unless Xenforo adds it themselves, it doesn't seem all that likely.
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    What was your 2nd RPG?

    Almost certainly Mutant, a Gamma World ripoff using a BRP-like system. At the time, the main Swedish RPG company had three different RPGs being published: Drakar och Demoner, Mutant, and Chock (translated version of Chill), and a classmate's brother and his friends had divided things up so they...
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    As I recall, the normal state of elven tribes was herding and/or trading. Raiding was something they'd do in lean times or as the opportunity presented itself, but generally not a full-time gig. They did pick up a whole lot of stereotypical Roma vibes though – as nomads, they were considered...
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    D&D General Explain 5(.5)e to me

    This reminds me of a quote from the Hitch-Hiker's Guide to the Galaxy that goes something like this (can't be bothered to look up the exact wording): "Humans believed they were more intelligent than dolphins, because humans had made so many great inventions like fire, or New York, or the atomic...
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Dragon's Crown is my favorite 2e-era adventure. Yes, it is fairly rail-roaded, but it is epic as heck, and brings the PCs all across the Tablelands from Tyr to Urik to the Sea of Silt and then back again and across the Ringing Mountains, across the Forest Ridge, and finally to the Dragon's...
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