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Steady Vane's latest activity
S
Steady Vane
reacted to
billd91's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
I think there's a good argument that it's better to not follow detailed PC build rules. I'm less convinced that it's as good to follow...
Wednesday at 12:00 AM
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
That said, these assumptions have some problems: Firstly, many classes do not scale attacks per turn past 2, which trashcans their DPR...
Tuesday at 10:35 AM
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
Yes. If accuracy is 65%, then with a +1 sword accuracy rises to 70%. Magic weapons are assumed in 5e, just not hard level-locked as they...
Tuesday at 10:27 AM
S
Steady Vane
reacted to
Charlaquin's post
in the thread
D&D 5E (2014)
Tidbit for monster design
with
Like
.
Oh! In that case, I have another guess what the problem might be. Blights have False Appearance. The most likely reason they aren’t...
Tuesday at 7:38 AM
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
The Grimlock is not a bag of hp - it's an ambush predator from the underdark, with stealth trait and capabilities. Assuming it gets...
Tuesday at 7:16 AM
S
Steady Vane
reacted to
Ondath's post
in the thread
D&D 5E (2014)
Tidbit for monster design
with
Like
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So is the idea that there should actually be 3-4 Medium difficulty encounters in an adventuring day, and the Oft-cited 6-8 encounters...
Tuesday at 6:46 AM
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
I couldn't tell you the relation between xp values and anything else, but I can tell you those assumptions are wrong. PC accuracy is...
Tuesday at 6:44 AM
S
Steady Vane
reacted to
Twiggly the Gnome's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
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I wouldn't make every class a spell caster, but every character would get level based slots as a fungible resource that can be used for...
Jan 19, 2026
S
Steady Vane
reacted to
HatWearingFool's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
I’d say for sure cut ability scores out. Just have the modifier. Basicallly all of my suggestions would be, do it like Nimble. Or at...
Jan 19, 2026
S
Steady Vane
reacted to
Cap'n Kobold's post
in the thread
D&D General
Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All
with
Like
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I think that DPR is often used because it is the easiest comparison to generate, and often the only stat in common that different...
Jan 19, 2026
S
Steady Vane
reacted to
OB1's post
in the thread
D&D General
Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All
with
Like
.
Fantastic write up! Baseball and Football fan here, and even worse than statistics is the new reliance on 'Analytics'. It's the reason...
Jan 19, 2026
S
Steady Vane
reacted to
Mistwell's post
in the thread
D&D General
Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All
with
Like
.
I disagree with the premise. I watch a lot of optimization videos, and almost all of the major ones shifted away from DPR long ago. They...
Jan 19, 2026
S
Steady Vane
reacted to
Xeviat's post
in the thread
D&D General
Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All
with
Like
.
DPR analysis is good for comparing similar characters, or for spot checking balance. If build A out damages build B and build B doesn't...
Jan 19, 2026
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
3 to 4 combats is at "deadly", which in the playtest versions of the game was instead named "hard". If the combats are easier, you can...
Jan 18, 2026
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
Combat is assumed to last 3 rounds, I can answer that. As for adventuring day, it depends on the strength of combats, but I believe the...
Jan 18, 2026
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