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Steady Vane's latest activity
S
Steady Vane
reacted to
Steampunkette's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I feel like I could make a whole thread of design issues with 5e/5.5e/Offshoots, and then write a whole book about how to fix them.
Today at 12:22 AM
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
Having it be options seems fun, I like this a lot. Many of the proposed changes in this thread could be optional rules and I do not...
Yesterday at 12:03 AM
S
Steady Vane
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I'd add Infusions for generic magic items like returning and reloading weapons or armor of resistance. But common manuvers could be...
Thursday at 11:59 PM
S
Steady Vane
reacted to
Stormonu's post
in the thread
D&D General
Design issues with 5e
with
Like
.
If spells had rarity, you might be to factor that into the cost of magic item creation too.
Thursday at 11:58 PM
S
Steady Vane
reacted to
Stormonu's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I definately prefer carrot to stick. In the homebrew I've been working on, I try to make abilities that have tradeoffs where I can...
Thursday at 11:57 PM
S
Steady Vane
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Im not defending the status quo. 5e designed Races and then Species with too low a budget and made the forced +2/+1 and +2/+2/-2 handlr...
Thursday at 11:56 PM
S
Steady Vane
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
At my tables, nonhuman Pcs either play heavily or subversive into their racial traits. But NPCs 99% play into race and subrace. The...
Thursday at 11:55 PM
S
Steady Vane
reacted to
Lanefan's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Not to pick on you here as others upthread have said similar things, but giving only bonuses or improvements without at the same time...
Thursday at 2:51 AM
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
Simplicity and granularity is a scale, but I think 5e is slightly, not very, too far to one side. If you have every character trying to...
Thursday at 2:27 AM
S
Steady Vane
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I'd argue that one of the key things that makes certain spells and combat maneuvers iconic is that they have a one or two word name that...
Thursday at 2:16 AM
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
Granularity slows down combat. I am okay with having less to do on turns if it means turns come around faster. Would you prefer 5.5 to...
Wednesday at 4:47 PM
S
Steady Vane
reacted to
Zardnaar's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Wight was just one example. I did look at 3.5 equivalents and 2E. HP has been trending upward since 2E. 5.5 is the worst at it...
Wednesday at 4:45 PM
S
Steady Vane
reacted to
GrimCo's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Core 5e2014 runs pretty fast, specially if you play with no feats. Part of why it runs so fast is lack of options. Usually, it's speed...
Wednesday at 4:42 PM
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
Some spicy takes but that is what we are here for. I feel like asking for a faster and more thematic version of the game is not too much
Tuesday at 8:57 PM
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
-Skill system needs a mild rework, the conglomerate skill of Athletics should be broken up. Every class should get at least one...
Tuesday at 8:53 PM
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