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Steady Vane's latest activity
S
Steady Vane
reacted to
Whizbang Dustyboots's post
in the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
with
Like
.
Because it's not a zero sum game. I have a coworker who is on an apparently pretty popular actual play series and they never even brush...
Today at 1:00 AM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
There is a problem that simply by labeling and dividing them up like this, we imply each type can only do its own thing. Which is...
Yesterday at 8:25 PM
S
Steady Vane
reacted to
CreamCloud0's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
i think the reasoning is that in CaT the dice are often treated as more secondary to telling a good story, whereas in Sport and War the...
Yesterday at 8:19 PM
S
Steady Vane
reacted to
Pedantic's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
It kind of feels like fudging is some whole other thing. It might be worth exploring what kind of play is best facilitate by a strong...
Yesterday at 8:18 PM
S
Steady Vane
reacted to
BenjaminPey's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
Ok, I see the reasoning, now. Thanks! I don't agree, though! Or rather: maybe some players who prefer CaT will fudge the dice more...
Yesterday at 8:17 PM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
TL;DR Theater is the type of group that yaps for three hours and then have a single combat per session. I do not think the game focus is...
Yesterday at 8:16 PM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
Player improvisation can happen no matter which paradigm the game is under. It's about level of scale and impact. You mention the...
Yesterday at 8:10 PM
S
Steady Vane
reacted to
Pedantic's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
I'll be honest, I've never found the games that get put into the CaS category satisfying on a strict mechanical interaction level...
Wednesday at 9:24 PM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
Arguably 5e brought around the Theater school of thought by using Inspiration as a baked-in metacurrency to focus play on more than just...
Wednesday at 9:17 PM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
Playing the world means the level of gameplay decisions that affect combat are at the macro level, not player build vs monster manual...
Wednesday at 8:59 PM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
Daggerheart literally has a system for sharing the spotlight, or focusing on one character as they get their power moment. 5e tells GMs...
Wednesday at 8:48 PM
S
Steady Vane
reacted to
Scribe's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
I think you guys fundamentally misunderstood the OP, or I did, but I don't think it's this complicated. War? Unfair, asymmetrical...
Wednesday at 5:42 AM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
While seemingly about combat, each descriptor more describes what the relationship between combat and the rest of the game rules is. Or...
Tuesday at 7:09 AM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
Agree on earlier editions focusing on Combat as War. They had multiple rules to avoid or handle combat. Reaction rolls meant every...
Tuesday at 7:03 AM
S
Steady Vane
replied to the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
.
The way the different combat types are described are also kind of the way the editions are presumed to approach the game in general
Monday at 4:55 AM
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