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Steady Vane's latest activity
S
Steady Vane
reacted to
Jahydin's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
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Like
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The other issue is early D&D felt like it was "roll to kill" rather than "roll to hit" making combat a lot more exciting. Nothing bores...
Mar 2, 2026
S
Steady Vane
reacted to
zakael19's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
with
Like
.
This is explicitly what Draw Steel!’s rolls do. The better you roll, the better your tier of outcome is, and the more damage/stronger...
Mar 2, 2026
S
Steady Vane
reacted to
JohnSnow's post
in the thread
What I Like About Nimble 2e (So Far) — A Partial Review
with
Like
.
Honestly, I am intrigued by the concept of Nimble and other similar games, but my personal taste would be to eliminate the damage roll...
Mar 2, 2026
S
Steady Vane
reacted to
Charlaquin's post
in the thread
D&D 5E (2014)
Tidbit for monster design
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Like
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It’s a bit kludgy, but just double their round 1 damage, under the assumption that they get 1 extra round of damage. Would also explain...
Mar 1, 2026
S
Steady Vane
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
This Feels Like 4E
with
Like
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They were a rogue. Limited option on your masteries. Other have also commented on masteries being annoying. Ive messed them up as well.
Feb 24, 2026
S
Steady Vane
reacted to
TheWyrdOne's post
in the thread
D&D General
Besides Nimble, are there other stripped down versions of 5e...
with
Like
.
It has built-in flavor (grimdark fantasy), but maybe Deathbringer fits your needs? It's 5e-compatible. Definitely a stripped down...
Feb 21, 2026
S
Steady Vane
reacted to
billd91's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
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I think there's a good argument that it's better to not follow detailed PC build rules. I'm less convinced that it's as good to follow...
Jan 28, 2026
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
That said, these assumptions have some problems: Firstly, many classes do not scale attacks per turn past 2, which trashcans their DPR...
Jan 27, 2026
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
Yes. If accuracy is 65%, then with a +1 sword accuracy rises to 70%. Magic weapons are assumed in 5e, just not hard level-locked as they...
Jan 27, 2026
S
Steady Vane
reacted to
Charlaquin's post
in the thread
D&D 5E (2014)
Tidbit for monster design
with
Like
.
Oh! In that case, I have another guess what the problem might be. Blights have False Appearance. The most likely reason they aren’t...
Jan 27, 2026
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
The Grimlock is not a bag of hp - it's an ambush predator from the underdark, with stealth trait and capabilities. Assuming it gets...
Jan 27, 2026
S
Steady Vane
reacted to
Ondath's post
in the thread
D&D 5E (2014)
Tidbit for monster design
with
Like
.
So is the idea that there should actually be 3-4 Medium difficulty encounters in an adventuring day, and the Oft-cited 6-8 encounters...
Jan 27, 2026
S
Steady Vane
replied to the thread
D&D 5E (2014)
Tidbit for monster design
.
I couldn't tell you the relation between xp values and anything else, but I can tell you those assumptions are wrong. PC accuracy is...
Jan 27, 2026
S
Steady Vane
reacted to
Twiggly the Gnome's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
I wouldn't make every class a spell caster, but every character would get level based slots as a fungible resource that can be used for...
Jan 19, 2026
S
Steady Vane
reacted to
HatWearingFool's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
I’d say for sure cut ability scores out. Just have the modifier. Basicallly all of my suggestions would be, do it like Nimble. Or at...
Jan 19, 2026
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