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Steady Vane's latest activity
S
Steady Vane
reacted to
Sword of Spirit's post
in the thread
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
with
Like
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My first thought is that this is an extraordinarily bad idea. "But the AI focus groups loved it!" - Someone's attempted defense right...
Tuesday at 3:27 PM
S
Steady Vane
reacted to
Umbran's post
in the thread
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
with
Like
.
I want to follow up with an example, to make the point. Where I work, there's a top-down drive for AI tools. No mandate, but company...
Tuesday at 3:24 PM
S
Steady Vane
reacted to
saviirkad's post
in the thread
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
with
Like
.
And so continue to do so I shall.
Tuesday at 3:23 PM
S
Steady Vane
reacted to
Lanefan's post
in the thread
D&D 5E (2024)
Unfreezing the Narrative
with
Like
.
So, 4e-style "damage on a miss" all over again, only this time with optional extras? No thanks. A miss is a miss, get on with the game.
Monday at 2:51 PM
S
Steady Vane
reacted to
mearls's post
in the thread
D&D 5E (2014)
Popular death/dying house rules in 2026?
with
Like
.
Thanks! I started using it in my games last summer, and it stuck on well enough that I've been using it since. I've included the full...
Monday at 4:20 AM
S
Steady Vane
reacted to
Sorcerers Apprentice's post
in the thread
D&D 5E (2014)
Popular death/dying house rules in 2026?
with
Like
.
No death saves, characters die when they hit 0 HP. Maybe not a popular house rule per se, but it's how we've been running the latest...
Monday at 4:19 AM
S
Steady Vane
replied to the thread
D&D 5E (2014)
Popular death/dying house rules in 2026?
.
The house rule is every time you go down, one death save sticks until a long rest. Go down three times, you're dead. Healing that...
Monday at 4:19 AM
S
Steady Vane
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
with
Like
.
I've been advocating for 2E types saves since 3E. Paladins, Monks, Fighters I would play lvl 1-20. 4 vs 8 5.0 cf 5.5.
Mar 7, 2026
S
Steady Vane
replied to the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
.
I will point out that initial sales are all reflections on the past edition and how it left the state of the game. 4e was a failure, so...
Mar 7, 2026
S
Steady Vane
reacted to
humble minion's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
with
Like
.
I'm mostly a 5.0 guy myself, but honestly, have this conversation with your players. Ask them what the ruleset pain points were in the...
Mar 7, 2026
S
Steady Vane
reacted to
Benjamin Olson's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
with
Like
.
Yeah, hard disagree on everything there, because all the things you seem to have considered bugs in the 2014 version are to me either...
Mar 7, 2026
S
Steady Vane
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
with
Like
.
I'm still using the 5.0 rules because I'm still running the same campaign I started in 2023 and I'm not switching rules mid-campaign...
Mar 7, 2026
S
Steady Vane
reacted to
Benjamin Olson's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
with
Like
.
5.5 is a series of marginal or obvious improvements alongside numerous arbitrary changes for change's sake with no clear guiding design...
Mar 5, 2026
S
Steady Vane
reacted to
Burnside's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
with
Like
.
I think the main questions are: Does your group want more crunch/mechanical complexity? Are you okay with combat being a little slower...
Mar 5, 2026
S
Steady Vane
replied to the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
.
5.24 slows down combat and complicates with lots of little conditions to track. Character sheets get much more busy, and I have two...
Mar 5, 2026
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