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Steady Vane's latest activity
S
Steady Vane
reacted to
Lanefan's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Not to pick on you here as others upthread have said similar things, but giving only bonuses or improvements without at the same time...
Mar 12, 2026
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
Simplicity and granularity is a scale, but I think 5e is slightly, not very, too far to one side. If you have every character trying to...
Mar 12, 2026
S
Steady Vane
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
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I'd argue that one of the key things that makes certain spells and combat maneuvers iconic is that they have a one or two word name that...
Mar 12, 2026
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
Granularity slows down combat. I am okay with having less to do on turns if it means turns come around faster. Would you prefer 5.5 to...
Mar 11, 2026
S
Steady Vane
reacted to
Zardnaar's post
in the thread
D&D General
Design issues with 5e
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Like
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Wight was just one example. I did look at 3.5 equivalents and 2E. HP has been trending upward since 2E. 5.5 is the worst at it...
Mar 11, 2026
S
Steady Vane
reacted to
GrimCo's post
in the thread
D&D General
Design issues with 5e
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Like
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Core 5e2014 runs pretty fast, specially if you play with no feats. Part of why it runs so fast is lack of options. Usually, it's speed...
Mar 11, 2026
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
Some spicy takes but that is what we are here for. I feel like asking for a faster and more thematic version of the game is not too much
Mar 10, 2026
S
Steady Vane
replied to the thread
D&D General
Design issues with 5e
.
-Skill system needs a mild rework, the conglomerate skill of Athletics should be broken up. Every class should get at least one...
Mar 10, 2026
S
Steady Vane
reacted to
CreamCloud0's post
in the thread
D&D General
Design issues with 5e
with
Like
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i think most of these have already been mentioned but -the skill system is too barebones, what you're able to accomplish with them is...
Mar 10, 2026
S
Steady Vane
reacted to
tetrasodium's post
in the thread
D&D General
Design issues with 5e
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Like
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I did but wanted to give you a fair chance but since you like images It's hard to find a better example than ghouls for of a monster...
Mar 10, 2026
S
Steady Vane
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
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Like
.
Thats the point. +2 is too weak and inconsequential compared to a d20. It cant makes bad rolls decent or pull you well above to the...
Mar 10, 2026
S
Steady Vane
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Skills Proficiency is too small at +2 to +6 Actually being good requires Expertise or a class feature bonus No Con skill Only 1 STR...
Mar 10, 2026
S
Steady Vane
reacted to
humble minion's post
in the thread
D&D General
Design issues with 5e
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Like
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Bit of a sidetrack, but the labyrinth thing has always seemed ridiculous to me. Quick, think of a special ability that we can give to a...
Mar 10, 2026
S
Steady Vane
reacted to
M_Natas's post
in the thread
D&D General
Design issues with 5e
with
Like
.
My 6e would be... a heavily modified 5e. Design principles is to make running the game at the table as easy as possible. So focus in...
Mar 10, 2026
S
Steady Vane
reacted to
Zardnaar's post
in the thread
D&D General
Design issues with 5e
with
Like
.
5.5 fights take longer. CR 3s with 81 hp vs 45 etc. Indirectly nerfed damage spells. They were already on life support in 5.0...
Mar 10, 2026
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