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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Steampunkette's latest activity
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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1) "Common aversion to a death spiral" is a separate discussion. We're not talking about levels of fatigue, here, adding constant...
Oct 12, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I didn't say the game is "Bad". I said the game is inherently imbalanced because the original designers didn't take into account the...
Oct 12, 2025
Steampunkette
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
Also the Price. The amount of art you'd need to buy to fill out a 320 page book is huge. Following it up with a pair of 384 page books...
Oct 12, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Not the balance of 4e. The pacing of 4e. The existence of encounter-abilities ensures you can't dump -everything- into a single fight...
Oct 12, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Just to be clear: Designing the classes to fulfill a role does not mean "This is the only thing this class does or the only way to play...
Oct 11, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
You don't "Need" to do anything. But I think you misinterpreted me saying "some differentiation" with "This is the only thing that makes...
Oct 11, 2025
Steampunkette
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Not everyone has the time/knowledge/money to do so. Also if the folks from WotC are like "We made this huge mistake" and then don't fix...
Oct 11, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Hey, it's a hell of a start! The design box is really just the Role. Source just adds a nifty secondary effect or structure that gives...
Oct 11, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Swordmage is listed as a tank sooo... probably no nuking, but a need for battlefield control. Though I should note: When I say AoE with...
Oct 11, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
The idea is to take some of the lessons from 4e's encounter pacing and bring it to 5e. Because 5e is designed for 6-7 encounters per...
Oct 11, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
It's great that you've seen it as a matter of bad adventure design. But the ability to Nova/Alpha your most powerful abilities into the...
Oct 11, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
What kinda classes would you need for such a setting? You'd definitely need to cover the 'Core Roles' of Tank, Healer, Damage Dealer...
Oct 11, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I definitely wouldn't use it as Battlemaster Maneuvers, no... Because this would also apply to Spellcasters. Full and Half and 3/4, too...
Oct 10, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Yeah, that's pretty much what I'm thinking. Make a "Player's Guide to (Setting)" alongside an adventure/adventure path. The players...
Oct 10, 2025
Steampunkette
posted the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
in
*Dungeons & Dragons
.
So as Mearls finally admitted and expressed mathematically, though most of us have known it for a long time: D&D's combat was balanced...
Oct 10, 2025
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