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Steampunkette's latest activity
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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I'm going off a similar gut level and, as shown in the CR 17 dragon encounter, it looks like it lines up with expectations -fairly-...
Oct 16, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Also: Running away is not actually an option, in this scenario. Even assuming the players disengage and dash every chance they get...
Oct 15, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
It's a thing, yeah. After level 5 you get two Actions per turn. One of which can be a Daily or Encounter. The other of which can be an...
Oct 15, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
That's not true, though... 4e dropped in 2008 after the preview in 2007. Pathfinder dropped in 2009. Paizo saw 4e coming, knew the GSL...
Oct 15, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
To add some additional clarity: I'm looking to have the strict damage cantrips (Firebolt, Sacred Flame, Etc) sometimes do multiple dice...
Oct 15, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
They were, for sure. But it just goes to show how different from 5e 4e is on a fundamental level. The idea of progression existed, but...
Oct 15, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
The "Heroic Warpriest" class starts on 87 and ends on 108. At level 2 they get Cure Light Wounds as a Utility Power. At 6th they get...
Oct 15, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
That -could- have been really cool, yes. But also a lot of classes just don't -have- a bonus action for most turns. Clerics can Healing...
Oct 14, 2025
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Oct 14, 2025
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Oct 14, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Not specifically, no. I want the combats to play out more or less like the game is designed to, which we can't really know until we get...
Oct 14, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
So... here's an example structure. The Swordmage. (To be clear, I haven't designed the class, yet, this is all theorycraft) Importantly...
Oct 14, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Oh, yeah. No, my idea is to map an encounter structure onto 5e, essentially. That way classes still have lots of mechanical definition...
Oct 14, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Just not interested in it. Like I like the idea, conceptually, but the skewing of encounter balance, particularly mingling...
Oct 14, 2025
Steampunkette
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Yes... and also no. WotC has no goals except to be the biggest and most economically successful game possible because of shareholder...
Oct 14, 2025
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