Yeah, very much Representational or Metaphorical stuff. Things like Voodoo Dolls and Effigies or driving a cold iron nail into the shadow of a Fairy to nail it in place.
Giving someone your heart is a saying representing a nonliteral experience, but magic isn't exactly literal. Or, at least...
For my part? I'm absolutely fine with one of my players having outright at-will constant flight. I've played Hackmaster plenty.
I don't mind a game with a pixie fairy flying around the entire time, bypassing traps and hazards, finding ways to aggravate enemies, and adding an additional layer of...
I'm with Xiphumor on those answers, Noodohs...
But I'd also like to note that your "Solution" doesn't include problem number 1 or problem number 3 while insulting anyone who has those problems through your dismissiveness over the matter.
I'm glad you're able to perfectly handle and convey 3...
Could you scry on someone with a +4 or +10 if you were in love with them?
After all... your heart belongs to them.
If someone said that at my table? I'd -absolutely- give them the +10. Any time someone uses representational magic to interact with arcane magic I'm -deeply- compelled to provide...
1) Flight reduces risk drastically.
Yeah, some fights might have flying enemies or enemies that focus on ranged attacks/spells/stuff. But unless most of your campaign is built to counter flying characters it's largely going to be something they can fly over.
Also pit traps and such stop...
On the one hand I wanna tell you everything about the things I put in...
On the other hand I kinda wanna wait and see if anyone can figure out what was mine.
As the person who pitched and wrote the Zevites:
They're Githyanki and Githzerai.
I don't mean you should reskin them as those things. I mean I literally made them -to be- Githyanki for A5e because Githyanki are not part of WotC's Open Content. They're Product Identity, so EN Publishing cannot...
That sincerely makes me happy to the core of my being. <3
And I did come up with Voidrunner! It was a group brainstorming session and I went into a wild fit of ADHD and started researching not only synonyms for space and activities but which letters of the alphabet are most associated with...
I often play humans and half elves just for the John Crichton effect.
Ehhhhh... It's HEAVILY inspired by D&D. They outright say as much in the intro to the book.
If they'd gone away from Bard/Druid/Ranger/Sorcerer using the tropes and mechanics D&D basically created for them I'd be less...
It's an interesting conundrum.
Personally I'd like new classes as much as new spells/abilities because there's just so little to each class/subclass.
Though in light of -that-... how would you make a Warlock different from a Wizard or Sorcerer? In 5e/A5e/Etc you've got different...
While we were making the Voidrunner's Codex I wrote up a new Scoundrel Archetype and several powerful "Magic Items" taken from a military blacksite containing technology from ancient fallen civilizations to submit to the GPG.
So there's interest from at -least- one writer to put it into the...
I think @TwoSix has the right of it on class expansion... but more than that, I think the "Lets create a series of small decks" drive is the core of what classes exist or got excluded.
Rather than try to cover all the core D&D classes, they made a "Mix n' Match" class generator of action cards...
Things I really like:
Duality Dice is a nice choice. It creates a very simple bell curve to rolls making success more common when things are in the "Easy to Middling" range rather than a flat distribution, which I appreciate. Shifting to a 1 in 12 crit setup increases the odds of crits slightly...