Recent content by Steve Gorak

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    (IC) Dog Days of Doom!

    Benny was about to stab one of the fleeing zombies'mind with magic, but Max wisely told him telepathically let those be, if you strike them, they will be free from the magics that are making them flee Benny nods and summons an illusory fog cloud around the party. Those inside can see the...
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    (OOC) The Dog Days of Doom

    ok, thanks. I'll post accordingly. Cheers, SG
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    (OOC) The Dog Days of Doom

    Hey guys, catching up. I was travelling this week, next week should be better. Not sure which zombie this refers to. The one Havoc is grappling should be dead, aren't all the others turned? Max can attack for round 2, not sure which one is still struggling. Thanks and cheers, SG
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    (OOC) The Dog Days of Doom

    Sorry, just posted. Busy day. Cheers, SG
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    (IC) Dog Days of Doom!

    Benny sees the combat scene unfold and sends Max to attack a Zombie Move: none Action: Max attack Max move fly to attack zombie 3 attack: 18 Damage: 12 (7 slashing 5 radiant)
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    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Already posted rolls here Attack move: none Action: cast true strike: attack mercenary 2: 19, damage 10, push back 10 ft (not really applicable)
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    (IC) Dog Days of Doom!

    Benny AC 14 (19 with shield spell used as a reaction) Spell Save DC 13 HP/HP 21/24 +12 temp HP Passive Perception (PP): 13 HD/HD; 3/3 Healing light 4/4 Benny has 1 vial of holy water (each vial has 3 castings of protection from evil) Benny has inspiration Maximilian AC 13 Magic Resistance. The...
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    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Aywin - team lake Aywin instructs Svetlana to harass the mercenary. He strikes him with his pike, and the blow hits hard. The man is pushed back 10 ft move: no map, but stay in front of the merc if merc is 5ft away, else position 10ft away to use pike reach and push merc in water if feasible...
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    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Hey team lake! Let’s keep the pace up! Unless I’m mistaken (and it’s quite possible I am), this is @FitzTheRuke’s latest post and we need to wrap up the round. Cheers, Sg
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    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Team Lake - Aywin Aywin frowns when more mercenaries appear. "Hold them inside the transporter!" he tells his companions, thinking that perhaps having bodies inside will prevent others from coming. He directs Svetlana to harass the furthest cultist from him, then strikes him with his pike...
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    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Oh, that changes things. I’ll modify my ic post. Attack still misses, but I’m sticking with the pike, and will reposition Aywin so next round if he hits he can push the merc. I thought you could only take a 5 ft move when within reach of an opponent to avoid an aoc. Thanks! Sg
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    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Hey gyus, Question, has combat movement changes in 2024? I haven't played too many melee combatants, and am having a hard time finding the rules. I assumed IC that 5ft when within reach is fine. Can there be more movement within reach? Thanks and cheers, SG
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    (OOC) The Dog Days of Doom

    Yeah, but Benny would be out of slots. Unless we want to take another short rest for them to replenish but I don't think that's a good idea. Next short rest! Cheers, SG
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    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Team lake - Aywin With peaceful satisfaction, Aywin was glad the discussion was cut short by these two mercenaries. Better to handle them as they trickle in than all of them at once he thought to himself. Telepathically. he direct Svetlana to invisibly harass the mercenary in front of him, as...
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    (OOC) The Dog Days of Doom

    D Fair enough, I'll edit my posts IC and change the Benny's minisheet (for Max's HP). Cheers, SG
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