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SteveC's latest activity
SteveC
reacted to
Scribe's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Yeah, I have not played DH, likely will not, but I'm reading through things and just wanted to point out the obvious, that in a game of...
Jul 17, 2025
SteveC
reacted to
Scribe's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Mathematically this may be true. IS true. However thats over N dice rolls, where N is a very large number. How many rolls* are being...
Jul 16, 2025
SteveC
replied to the thread
Draw Steel: Fake variety helps no one
.
I think you're right. I think that Matt really enjoys some of the magic/fantasy crossover stuff from the 1970s. I get a lot of those...
Jul 16, 2025
SteveC
reacted to
nyvinter's post
in the thread
Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
with
Like
.
Sure it is but in a dramaturgical way rather than random. And it's way more inline with the grimdark literary genre it's inspired by...
Jul 16, 2025
SteveC
reacted to
Imaro's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Not @RenleyRenfield but the game does bias towards successful actions since crits don't have a comparable failure/fumble state. Not sure...
Jul 16, 2025
SteveC
reacted to
Imaro's post
in the thread
Daggerheart General Thread [+]
with
Like
.
So I've been avoiding talking about the two sessions I've run so far because of... 1. The general reaction some fans of daggerheart/CR...
Jul 16, 2025
SteveC
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I’ve never understood the problem with martial’s causing saves through their actions or inflicting disadvantage, movement penalties etc...
Jul 16, 2025
SteveC
reacted to
sevenbastard's post
in the thread
Wizards of the Coast Reveals Revised Eberron Species Details
with
Like
.
But it is still recomend to reboot them once a week to make sure updates are installed.
Jul 16, 2025
SteveC
reacted to
Tonguez's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
Yeah designers like Mr Colville do seem to over design, especially when they latch on to a 'cool' idea like 'every class uses a...
Jul 16, 2025
SteveC
replied to the thread
Draw Steel: Fake variety helps no one
.
I remember the same comments. I sometimes give suggestions to game designers (small, very indie), and one of my favorites is "kill your...
Jul 16, 2025
SteveC
reacted to
JonDeNor's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
The generic name is Heroic Resource. Not very inventive, but it's descriptive. Each class has their own name for flavor. Colville are...
Jul 16, 2025
SteveC
reacted to
TheSword's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
They obviously don’t want to play a monk then.
Jul 16, 2025
SteveC
replied to the thread
D&D General
Weapon Mastery - Yea or Nay?
.
I don't know, maybe they like pain? But you make a good point: I've played with a lot of characters in our campaigns (one of the players...
Jul 16, 2025
SteveC
replied to the thread
Draw Steel: Fake variety helps no one
.
Back in the early days on the campaign, they talked about this. Different classes had differently named resources that they acquired at...
Jul 16, 2025
SteveC
replied to the thread
D&D General
Weapon Mastery - Yea or Nay?
.
My question is: why would you want to play 5.5E and not use them? To me, they are the major new system that's revised, so I'm not sure...
Jul 15, 2025
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