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SteveC's latest activity
SteveC
replied to the thread
Common Pitfalls in Game Design
.
I do my design work with d6 but ... I find it hard to believe that anyone isn't accepting that base 10 has largely won the day in terms...
Aug 17, 2025
SteveC
reacted to
Neonchameleon's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Going to have to disagree with you here. Arabic numerals won. All of the ten most popular languages in the world use Base Ten, and most...
Aug 17, 2025
SteveC
reacted to
Piperken's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Not everyone will be a talented John Milton, but Milton locked himself away purposefully from public life to just read before he wrote...
Aug 17, 2025
SteveC
reacted to
cbwjm's post
in the thread
Would ACKS be a good fit to capture the BECMI-feel?
with
Like
.
I'd be interested if there is one, I'm not sure anything really exists out there for that bit, though there are other alternatives from...
Aug 17, 2025
SteveC
replied to the thread
Would ACKS be a good fit to capture the BECMI-feel?
.
There are dozens of alternatives in terms of the BE part of BECMI, but I was thinking about it, and I'm not aware of options for the CMI...
Aug 17, 2025
SteveC
replied to the thread
D&D General
WotC: 'Of Course We're Going To Do' Baldur's Gate 4
.
This isn't surprising in any way because (as so many of you have said): money. I'm just wondering what kind of game BG4 will actually...
Aug 16, 2025
SteveC
reacted to
Micah Sweet's post
in the thread
Would ACKS be a good fit to capture the BECMI-feel?
with
Like
.
There wasn't a lot of change. There wasn't zero, though, so I can see a conversion guide being offered.
Aug 16, 2025
SteveC
reacted to
Dannyalcatraz's post
in the thread
What makes a successful superhero game?
with
Like
.
I fell for HERO hard when it first hit shelves as Champions. Every supers game I’ve purchased since then has had merits, but falls...
Aug 15, 2025
SteveC
reacted to
darjr's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Drivethru has a banner to group daggerheart stuff together...
Aug 15, 2025
SteveC
reacted to
Akodoken's post
in the thread
Cosmere RPG Gets Physical Release Date
with
Like
.
Sweet! Looking forward to getting my hands on those books.
Aug 15, 2025
SteveC
reacted to
darjr's post
in the thread
Incredible Creatures: Adversaries for Daggerheart on Kickstarter
with
Like
.
The campaign is over but they are doing preorders/late pledges. Note I am hopefully helping this project in a small way.
Aug 15, 2025
SteveC
reacted to
darjr's post
in the thread
Incredible Creatures: Adversaries for Daggerheart on Kickstarter
with
Like
.
https://incredible-creatures-for-daggerheart.backerkit.com/hosted_preorders
Aug 15, 2025
SteveC
reacted to
Vael's post
in the thread
Starting Daggerheart campaign. Any pitfalls?
with
Like
.
Honestly, I'd have dropped Beast Feast as a campaign frame if there isn't buy in on the food concept. I get it, it's why I wouldn't...
Aug 15, 2025
SteveC
replied to the thread
Common Pitfalls in Game Design
.
I will second this: I think it's an excellently designed game. But I'll give the caveat that you have to buy in for players to build...
Aug 14, 2025
SteveC
reacted to
Scribe's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Yeah, flipped through some more. I like the core mechanics, class building (class design), the 'deck building' aspect of the Domains...
Aug 14, 2025
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