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SteveC's latest activity
SteveC
reacted to
Micah Sweet's post
in the thread
Common Pitfalls in Game Design
with
Like
.
If you're going to use a phrase like "insanely successful" (not my phrase, mind), it should mean something. If it has to do with sales...
Sunday at 9:27 PM
SteveC
reacted to
Zarithar's post
in the thread
Joyful GMing: Read Tolkien to Enhance Your GMing Skills
with
Like
.
Slightly off topic, but having read fantasy for several decades now, I find myself more and more aware that modern fantasy has drifted...
Sunday at 8:04 PM
SteveC
reacted to
Charles Dunwoody's post
in the thread
Joyful GMing: Read Tolkien to Enhance Your GMing Skills
with
Like
.
Whoops! In my defense, there are a lot of trees in Book I.
Sunday at 8:03 PM
SteveC
reacted to
dragoner's post
in the thread
Common Pitfalls in Game Design
with
Like
.
d12's feel nice, they have that going for them, cool name too: "Dodecahedron."
Sunday at 7:50 PM
SteveC
reacted to
hawkeyefan's post
in the thread
DIE, A Comic About TTRPGs, Gets a Sequel With Quickstart Guide to DIE TTRPG
with
Haha
.
Oh Literal Larry! You’re such a scamp!
Sunday at 7:28 PM
SteveC
reacted to
dbm's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
.
I’m ok with them personally. They allow you to basically put a look-up table directly on the dice and, when used effectively, they speed...
Sunday at 7:07 PM
SteveC
replied to the thread
Common Pitfalls in Game Design
.
I do my design work with d6 but ... I find it hard to believe that anyone isn't accepting that base 10 has largely won the day in terms...
Sunday at 6:58 PM
SteveC
reacted to
Neonchameleon's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Going to have to disagree with you here. Arabic numerals won. All of the ten most popular languages in the world use Base Ten, and most...
Sunday at 6:52 PM
SteveC
reacted to
Piperken's post
in the thread
Common Pitfalls in Game Design
with
Like
.
Not everyone will be a talented John Milton, but Milton locked himself away purposefully from public life to just read before he wrote...
Sunday at 6:31 PM
SteveC
reacted to
cbwjm's post
in the thread
Would ACKS be a good fit to capture the BECMI-feel?
with
Like
.
I'd be interested if there is one, I'm not sure anything really exists out there for that bit, though there are other alternatives from...
Sunday at 4:09 PM
SteveC
replied to the thread
Would ACKS be a good fit to capture the BECMI-feel?
.
There are dozens of alternatives in terms of the BE part of BECMI, but I was thinking about it, and I'm not aware of options for the CMI...
Sunday at 2:12 AM
SteveC
replied to the thread
D&D General
WotC: 'Of Course We're Going To Do' Baldur's Gate 4
.
This isn't surprising in any way because (as so many of you have said): money. I'm just wondering what kind of game BG4 will actually...
Saturday at 9:55 PM
SteveC
reacted to
Micah Sweet's post
in the thread
Would ACKS be a good fit to capture the BECMI-feel?
with
Like
.
There wasn't a lot of change. There wasn't zero, though, so I can see a conversion guide being offered.
Saturday at 6:13 PM
SteveC
reacted to
Dannyalcatraz's post
in the thread
What makes a successful superhero game?
with
Like
.
I fell for HERO hard when it first hit shelves as Champions. Every supers game I’ve purchased since then has had merits, but falls...
Friday at 7:27 PM
SteveC
reacted to
darjr's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Drivethru has a banner to group daggerheart stuff together...
Friday at 4:02 AM
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