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SteveC's latest activity
SteveC
replied to the thread
Fabula Ultima general thread [+]
.
There is a current module, Project FU. Details about it are here, but you can load it directly from a search in the Foundry app. I have...
Oct 4, 2025
SteveC
reacted to
zakael19's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
I have a player who continues to maintain that the 4 attribute dice resolution mechanic is his favorite system out of anything he's...
Oct 4, 2025
SteveC
reacted to
CandyLaser's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
The Natural Fantasy Atlas has a little bit of stuff that is relevant here, in a section on "Vertical Worlds" which is designed to adapt...
Oct 3, 2025
SteveC
reacted to
RenleyRenfield's post
in the thread
What gets me playing Draw Steel and not Pathfinder 2e?
with
Like
.
This is 100% our same experience when we played last night ^ It felt minis skirmish game style, reminded me of Necromunda plus the...
Oct 2, 2025
SteveC
reacted to
jian's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Fabula Ultima is a fantastic game and very much the one to beat in the JRPG genre stakes. The number of character options is very...
Oct 1, 2025
SteveC
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
This is a sad case of everyone involved being married with kids. Finding the time to get everyone into is a high Tier challenge. I'm...
Oct 1, 2025
SteveC
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
While I haven't played it, Ultramodern4 is a game for modern tactical combat using 4E assumptions, so that would likely handle what...
Oct 1, 2025
SteveC
replied to the thread
Daggerheart Class Packs kickstarter is live.
.
This one is an unfortunate victim of timing. I'm just starting a campaign and my players would definitely back to get the PDF of the...
Oct 1, 2025
SteveC
reacted to
Reynard's post
in the thread
Daggerheart Class Packs kickstarter is live.
with
Like
.
Almost certainly. It seems probable that this one came as it did because there wasn't a ton of new work that needed completed to get it...
Oct 1, 2025
SteveC
reacted to
SpellObjectEnthusiast's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
To some extent FabU feels like a "greatest hits" collection of good mechanics from a whole bunch of RPGs, but they all mesh pretty well...
Oct 1, 2025
SteveC
replied to the thread
Fabula Ultima general thread [+]
.
One of my favorite things about Fabula Ultima, and something that I recommend people in other games take a look at, is the Ritual...
Oct 1, 2025
SteveC
reacted to
Arilyn's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
We've never done it because we keep forgetting. Game works great. You absolutely don't need to do the cut scenes.
Oct 1, 2025
SteveC
reacted to
SpellObjectEnthusiast's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Yep, its a very common trope across JRPGs for the Player to get some scenes that still remain a mystery to the Characters.
Oct 1, 2025
SteveC
replied to the thread
Fabula Ultima general thread [+]
.
Just to make one more comment on the cutscene mechanic. In the first chapter of Final Fantasy Tactics, you have a scene with your...
Oct 1, 2025
SteveC
replied to the thread
Fabula Ultima general thread [+]
.
Final Fantasy Tactics just released for PC, so I'm getting a chance to relive it. That game is full of cutscenes where you find out what...
Oct 1, 2025
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