Recent content by SteveC

  1. SteveC

    Matt Colville's Community

    This is a fantastic watch and I'd recommend it to anyone who's making something, or seriously wants to.
  2. SteveC

    Daggerheart General Thread [+]

    I think this is one of the problems of where we are at the moment in terms of class design space. There is a definite zeitgeist going on about different classes that, if you don't like the current thinking, aren't going to be fun. And then we have games like Draw Steel where you go against that...
  3. SteveC

    D&D General 'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest

    No one is surprised about this, but I am sad about it because the DM for one of my online groups loved it and was hoping to use it. It seems to me that WotC would do well to partner with one of the big VTTs and put its energy there rather than effectively ceding this part of gaming. Of course, I...
  4. SteveC

    Draw Steel General Thread [+]

    I loaded the Foundry module for Draw Steel and it is pretty solid, but it's starting. From their Features section, it sounds like the Creatures from the monster book are in there, and the classes are completed up to level 3. I suspect you'll see that get added to until it's finished. I haven't...
  5. SteveC

    Daggerheart General Thread [+]

    I was able to run the Quickstart adventure for friends at Gamehole Con. Everything went really well, and the resident CR fan laughed when I asked him "how do you want to do this?" on a critical roll. Everything went exceptionally well, and the players told me they really liked the...
  6. SteveC

    Who is at Gameholecon?!

    Well I was. Sorry I missed everyone! It was a great time as usual. Another die for my Gamehole dice collection. It’s the best Con I go to every year (although that list is getting a bit thin).
  7. SteveC

    Draw Steel General Thread [+]

    One of the things I've found with creating characters in Draw Steel is that it is very much not generic fantasy. For someone who's been playing RPGs since the 70s, I appreciate it. For people who are new to the hobby, it may be difficult because there are kinds of characters that the game has...
  8. SteveC

    What rpg system would you use for a 60+ session fantasy campaign?

    This is a really interesting question. I think the big issue is the 60 sessions. That's going to mean the game has to allow for significant progression over time. PF2 is a good example of something I could see for that, as is D&D of just about any flavor. I'd love to say 13th Age or something...
  9. SteveC

    D&D General What version of D&D are you playing?

    I am genuinely surprised with my group that's playing a 5E game and just started the Vecna adventure. I thought it was "let's finish this campaign and then update" but the group has said they're staying with 5E and not going to 5.5. Interesting.
  10. SteveC

    Starbreeze Cancels Co-Op D&D Video Game

    Another project goes on the wall of failed D&D console/PC games. At this point, I'm more shocked when a title actually gets released. I put in my Gene Wilder Willy Wonka costume whenever I hear a new pitch from WotC about how they're going to have the next great computer game. I'm just sorry for...
  11. SteveC

    Fabula Ultima general thread [+]

    There is a current module, Project FU. Details about it are here, but you can load it directly from a search in the Foundry app. I have played around with it, but I've always been lucky enough to run Fabula Ultima in person. I wish I could tell you more about the module, but it looks nice, and...
  12. SteveC

    Daggerheart Class Packs kickstarter is live.

    This is a sad case of everyone involved being married with kids. Finding the time to get everyone into is a high Tier challenge. I'm going to try, of course. I'm also giving the Kickstarter out to all of the players to perhaps make them think about the class they're going to play, so it's likely...
  13. SteveC

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    While I haven't played it, Ultramodern4 is a game for modern tactical combat using 4E assumptions, so that would likely handle what you're looking for.
  14. SteveC

    Daggerheart Class Packs kickstarter is live.

    This one is an unfortunate victim of timing. I'm just starting a campaign and my players would definitely back to get the PDF of the game + their class pack ... but we're not started yet.
  15. SteveC

    Fabula Ultima general thread [+]

    One of my favorite things about Fabula Ultima, and something that I recommend people in other games take a look at, is the Ritual system. The core spells for characters are entirely encounter/combat based. The Ritual system is for everything else. I really like how you can work out how powerful...
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