That’s why you arrange the statblocks having 30+ abilities and actions in such an order that the flow of combat is kept in mind and easy to reference, having abilities chain from one to the next and build off one another for example helps keep the monsters dynamic and flexible but also focused...
Like for example I noticed the Tharizdun statblock had a save Dc: of around 36 or so however from homebrews me and my group create that’d be around the upper end of demigod whereas greater god Dc’s can end up around the DC:100’s give or take. But otherwise I am really loving some of these...
Personally I feel like the gods even lesser gods should be something so far outside the bounds of mortals that even a high level 20+ party can’t really do any significant harm to them, Demigods on the other hand I can see being extremely challenging. Now I’m not saying don’t make stats for the...