I have tried so hard to make online play work but I just dont understand it. I feel like people who play online and people who play in person have created two massively different game cultures to the point that if you play online, in person games are likely just as bad to you as online games...
Im really confused by what your trying to achieve by looking for mechanics for a warlock that have nothing to do with the core fantasy of being a warlock.
You're right, although I would suggest Evil Hat is either in the triple A space or attempting to be in it. Im more talking about creators on Itch or first time kick starters. People without the backing of a company or publisher.
I feel like any indie dev trying to claim their game is OSR because OSR is cool and popular has in some ways ruined the term / label. I stand by the idea that an OSR game must be compatible with, or at least simply convertible to, B/X or AD&D. Otherwise what does OSR mean? For that reason I...
This may be slightly unhinged but every Christmas I have my friends around for a "pink Christmas".
we wear pink, we do competitive gift giving and we watch Neo Yokio with the following rules:
Each time someone says neo-riche, take a drink.
Each time Archangello and the east side gentleman...
I am understanding the intent of the thread but you asked me to suggest something and I gave you what first came to mind. In the same way that a by the book warlock gets spells based on their pact I would like to see a warlock that gets some sort of meaningful story focused effect based on their...
Maybe a Fey warlock has to be vegetarian, or better yet only eat meat. Sounds like its not a big deal until they need to eat some magic berries. Or a demon warlock could collect souls for its master, every time they get someone to willfully sign away their soul they get a charge that can be...
I want to see warlocks that have a real patron with real effect. Id actually love to see a by patron debuff of some sort. Or at least rules to be followed like the Paladins code.