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stonehead's latest activity
stonehead
reacted to
payn's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I understand having Goblin cave and trog swamp and dragon mountain seem like it’s a real world in a progressive series, but it’s...
Feb 12, 2026
stonehead
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
That seems perfectly compatible with my point. I said "the party has goals", not "the GM gives the players goals" (only being this...
Feb 12, 2026
stonehead
reacted to
Aldarc's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
That's certainly a question for you to reflect on. I found the observation interesting as an aside, so I mentioned it, and then you...
Feb 12, 2026
stonehead
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Is it really surprising? "Scaling DCs" is just math homework that leads to no mechanical change. A "scaled world" plays into the...
Feb 12, 2026
stonehead
reacted to
TwoSix's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
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I think there are very few people who are advocating for that level of disconnect in a TTRPG environment, even if they do prefer to have...
Feb 12, 2026
stonehead
reacted to
Aldarc's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Not sure if I understand how this pertains to quantum ogres in any way or how this somehow makes them less part of the world. Maybe...
Feb 12, 2026
stonehead
replied to the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
.
Does it have any of the things I referenced in the original post, like sharpening your sword, or cooking for the party?
Feb 12, 2026
stonehead
reacted to
payn's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
It is a video game so it runs into the GM cant adjust the world (other than math) on the fly problem. A.I. might change this a bit, but...
Feb 12, 2026
stonehead
reacted to
payn's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Pat of that is open world aspect of some of these games. They dont know if you are going to the goblin cave or the trog swamp first or...
Feb 12, 2026
stonehead
reacted to
Fenris-77's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Generally speaking my answer is static, but I think that the locks and thieves example has some additional nuance. A high level party...
Feb 12, 2026
stonehead
replied to the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
.
I've never heard of that system, but it sounds great. What does it play like? Is there any other system you would compare it to?
Feb 11, 2026
stonehead
reacted to
Theory of Games's post
in the thread
LLMs as a GM
with
Like
.
Why not just play a video game? It's essentially what you're trying to do, right (computer gaming)? I don't understand how people are...
Feb 11, 2026
stonehead
reacted to
Scott Christian's post
in the thread
LLMs as a GM
with
Sad
.
Just wanted to share my experiences at having an LLM (in this case, Gemini) act as a gamemaster. I have completed five sessions, each...
Feb 11, 2026
stonehead
reacted to
RenleyRenfield's post
in the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
with
Like
.
This is exactly how Legends in the Mist rules work, nearly word for word. Its great!
Feb 11, 2026
stonehead
reacted to
GMMichael's post
in the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
with
Like
.
Sounds like Zweihaender to me. https://publishing.andrewsmcmeel.com/zweihanderrpg/
Feb 11, 2026
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