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stonehead's latest activity
stonehead
reacted to
Edgar Ironpelt's post
in the thread
Where Complexity Belongs
with
Like
.
The juice needs to be worth the squeeze, not just for the GM, but for the players as well, and not just the first time but after 10 or...
Jan 29, 2026
stonehead
replied to the thread
Where Complexity Belongs
.
To push back slightly against this, when I think about the rules that I've ignored at my table, they've been complicated rules that...
Jan 29, 2026
stonehead
reacted to
doctorbadwolf's post
in the thread
Where Complexity Belongs
with
Like
.
I get that for sure, though i also think there is space in the market for games that simply arent for brand new players, and/or thst are...
Jan 29, 2026
stonehead
reacted to
Umbran's post
in the thread
Where Complexity Belongs
with
Like
.
Well, both of my terms (and both of the ones I'm told are used in game design) are the opposite of "simple". The innards of a pocket...
Jan 29, 2026
stonehead
reacted to
Mustrum_Ridcully's post
in the thread
Where Complexity Belongs
with
Like
.
Complexity should exist to faciliate making the outcome interesting and giving the players meaningful choices. If your skill challenge...
Jan 29, 2026
stonehead
reacted to
Tigris's post
in the thread
Where Complexity Belongs
with
Like
.
In general gamedesign this is normally called depth vs complexity: Defining Complexity and Depth in Game Design | An Alternate...
Jan 29, 2026
stonehead
reacted to
Herremann the Wise's post
in the thread
Where Complexity Belongs
with
Like
.
I haven't posted here for a little while (decade/s?) but here goes - this topic looks worthwhile rolling around in the head. For me...
Jan 29, 2026
stonehead
reacted to
TheAlkaizer's post
in the thread
Where Complexity Belongs
with
Like
.
I don't think complexity belongs anywhere. Complexity is undesirable. But it's often unavoidable to introduce complexity as you add...
Jan 29, 2026
stonehead
reacted to
Umbran's post
in the thread
Where Complexity Belongs
with
Like
.
It can be. It can also be repetitive or a mindless grind, like trading basic attacks in a combat. Yep. Having a useful and dynamic...
Jan 29, 2026
stonehead
reacted to
Umbran's post
in the thread
Where Complexity Belongs
with
Like
.
Ritual magic and crafting both sound like good places for complexity. If you want something to bame a scene though, that isn't about...
Jan 29, 2026
stonehead
reacted to
Imaro's post
in the thread
Where Complexity Belongs
with
Like
.
I am an advocate for simplicity whenever possible. Unless there is some advantage gained through added complexity -(which can include...
Jan 29, 2026
stonehead
reacted to
RenleyRenfield's post
in the thread
Where Complexity Belongs
with
Like
.
Ohh this is near and dear to my heart! I heard someone describe two similar games, same core system, yet why one came across as...
Jan 29, 2026
stonehead
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
.
This discussion seems to suffer from the "Everything is a 7" problem that so often follows every 10 point scale. If the gap between a 6...
Jan 28, 2026
stonehead
reacted to
payn's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I like the framing here. I was just thinking about how I like the core mechanics to be complex and/or deep, and everything else...
Jan 28, 2026
stonehead
reacted to
Tigris's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
Honestly for me this is kinda hard to answer because I really have problems with placing games on this scale. Where would Pathfinder 1...
Jan 28, 2026
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