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stonehead's latest activity
stonehead
posted the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
in
*TTRPGs General
.
When I first started playing ttrpgs ages ago, I found some obscure mundane items in the equipment section of the core rule book that...
Feb 11, 2026
stonehead
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
That's true, what I described isn't hard scaling DCs, because the in-universe challenge also scales. The original post of this thread...
Feb 10, 2026
stonehead
reacted to
djotaku's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
2 quick comments on what you said based on my post: 1. "So in order for the game to stay interesting, the DCs will need to scale with...
Feb 10, 2026
stonehead
reacted to
Proxii's post
in the thread
Where Complexity Belongs
with
Like
.
Off the top of my head? In 5e they put out a "Brute" subclass for fighter in Unearthed Arcana. I felt it was a good start, but they...
Feb 10, 2026
stonehead
reacted to
Proxii's post
in the thread
Where Complexity Belongs
with
Like
.
This makes me think of the material components of 5e's spells. Many spells have such interesting materials (to me) but they're made to...
Feb 10, 2026
stonehead
reacted to
Zaukrie's post
in the thread
Nimble expansion
with
Like
.
It's so easy to run and play, but still has depth and each class feels unique. The rules are digestible in a few hours, or less...
Feb 10, 2026
stonehead
reacted to
Zaukrie's post
in the thread
Nimble expansion
with
Haha
.
I guess I'll do the marketing for Evan..... Nimble has a reprint and expansion KS that just started. It's a great game...
Feb 10, 2026
stonehead
reacted to
Retreater's post
in the thread
Nimble expansion
with
Like
.
I mean, a GM can just limit the PC options to what they want to allow in the campaign setting. I've been doing that since I started...
Feb 10, 2026
stonehead
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Personally, I prefer static DCs as framed by the original post, as it seems like everyone else does. I do think though that scaling DCs...
Feb 10, 2026
stonehead
reacted to
Staffan's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I think DCs should correspond to actual difficulties, but the game should also have guidelines about what sort of DCs correspond to...
Feb 10, 2026
stonehead
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I mean how actual peak capacity works, for both mind and body, and as how we get older both begin to fail us even when our level of...
Feb 10, 2026
stonehead
reacted to
billd91's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Honestly, that's real life where events will follow as complex a set of factors as they must in order to resolve a question such as "who...
Feb 10, 2026
stonehead
reacted to
Koloth's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I would get really irritated as a player if I had to follow that Bard in the play cycle order. Why should my Thief fail at a pick...
Feb 10, 2026
stonehead
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if...
Feb 10, 2026
stonehead
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
This came up in he Daggerheart General thread and I thought I would move it to its own thread for discussion. In games that havel...
Feb 10, 2026
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