Oh wow I really misread that. I assumed the spell automatically ended after the hasted player had their turn. That really changes things, and now I'm kicking myself for not having taken it earlier.
This is a good point; I hadn't thought of it that way.
So I see that a lot of ppl are recommending Haste. Maybe I'm not understanding it, but how do people deal with the exhaustion afterward? Isn't that a pretty massive downside? Also, what is everyone's thoughts on Absorb Elements?
Yeah sorry, the 19 AC is including the shield. It turns out a surprisingly large number of spells don't require material components, meaning I wouldn't have to be palming my arcane focus to cast them, freeing up a hand for somatic components. Some don't need more than the verbal component. Since...
Because of some interesting circumstances, my Diviner Wizard had to take a Light Domain Cleric dip, and is now Wizard 8/Cleric 1. With it came the medium armor proficiency, bringing my AC up to 19 and giving me the 2nd highest AC in the party (the rest are a paladin and two rogues). Because of...
I'm kind of wishing this was the case right now. This is my first time playing DnD in about 7 years, and I'm finding spell choice to be quite difficult as I level up. The good vs. bad format worked well early on, but now as I'm choosing 4th level spells, I'm beginning to wonder about redundancy...