Recent content by SubrosaGames

  1. SubrosaGames

    Spells: do you prefer Rotes or Dynamic?

    We do this with the True Spell system, which takes oft-used spells you find you keep making from the open spell system. After a prescribed number of successful casts without critical failing, the spell becomes a True Spell and is then basically a rote spell with -25% cost (which usually lowers...
  2. SubrosaGames

    Spells: do you prefer Rotes or Dynamic?

    Agree. In a game run on a higher level than Hack'n'Slash, being able to tailor your spells to the specific situation is key (especially for Machiavellian intrigue / narrative / more complex heavy role-playing emphasis-games like ours). Yes, you can cast that fireball and destroy the crowd, but...
  3. SubrosaGames

    Spells: do you prefer Rotes or Dynamic?

    @John Dallman Very good point! I had forgotten about this, but you're absolutely right. Loved playing wizards at high level back in the day, but hated that memorization limitation, which might be why I lean heavily towards an open magic system.
  4. SubrosaGames

    Make Sure You Know This if You're Using AI Art

    Thank you for this. Although the first part is only about AI-generated voice and appearance likenesses (deepfakes) of people, it looks like they will be addressing AI-generative art issues in upcoming reports: "The first Part addresses the topic of digital replicas -- the use of digital...
  5. SubrosaGames

    Spells: do you prefer Rotes or Dynamic?

    Good question, and we, being old stalwart RPG'ers (since the '80s) developed a best-of-both-worlds system. In our Immortal Empires RPG (which is a more complex game system for advanced players), we've got magical fighting arts that have "powers" that are "rote" as you say (10 fighting arts x 40...
  6. SubrosaGames

    D&D General Shocked how hard it is to get new players now-a-days

    Tried to run a group online through Discord. Nope. Just not the same as sitting around the table with friends and dice and pizza and beer. Just not the same. So, I echo the "I have no desire to play online" sentiment. Also had several in my area express interest to play -- anything -- but life...
  7. SubrosaGames

    D&D General Shocked how hard it is to get new players now-a-days

    Well, isn't that something? I'm trying to find players (I'm a GM/Storyteller). We need to all move together to a single city so we are all near each other! lol.
  8. SubrosaGames

    [Vandalia, IL] Looking for Players for New Gaming Group

    If you're an adult willing to drive to Vandalia, IL, to be part of a cyberpunk-style OR magical story at least once a week, I'm looking for you! The plan is to meet and play in a bar during their low customer traffic hours. You'll be playing a character you roll up that aspires to Immortality in...
  9. SubrosaGames

    "My Character Would Know That"

    In every case, the experienced player should proactively ask the GM for permission to make a skill check that is appropriate to the knowledge they're assuming their PC knows. For a non-experienced player, the GM should inform them that they should make a skill check to see how well they know or...
  10. SubrosaGames

    Make Sure You Know This if You're Using AI Art

    Yes that was my intention. I apologize if it seems otherwise to anyone.
  11. SubrosaGames

    Make Sure You Know This if You're Using AI Art

    I believe I said that discussion was beyond the scope of this thread. But no, I am not suggesting that people should misrepresent themselves. Only that people should be aware of the repercussions of using AI in their publications. [EDIT: I edited the sentence in question. Hopefully that is...
  12. SubrosaGames

    Make Sure You Know This if You're Using AI Art

    Recently, I had to make a paperback version of our hardcover rulebooks. So, I went through the process, as usual (we use IngramSpark/LightningSource). But I didn't pay close enough attention to one of the button toggles when quickly filling out the metadata tags for a work I had already...
  13. SubrosaGames

    [NEW RELEASE] Cyber Age Hostilities rulebook/expansion

    Subrosa Games is happy to announce that Cyber Age Hostilities, an Immortal Empires expansion/standalone rulebook is now available here! It is full-color 8.5" x 11" 170 pages of 27 new Vocations, hundreds of new character Traits and Flaws, bot generation, open weapon system/generation, hard...
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    Screenshot 2024-07-07 at 7.17.50 AM.png

  15. Screenshot 2024-07-14 at 7.24.40 AM.png

    Screenshot 2024-07-14 at 7.24.40 AM.png

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