We do this with the True Spell system, which takes oft-used spells you find you keep making from the open spell system. After a prescribed number of successful casts without critical failing, the spell becomes a True Spell and is then basically a rote spell with -25% cost (which usually lowers...
Agree. In a game run on a higher level than Hack'n'Slash, being able to tailor your spells to the specific situation is key (especially for Machiavellian intrigue / narrative / more complex heavy role-playing emphasis-games like ours). Yes, you can cast that fireball and destroy the crowd, but...
@John Dallman
Very good point! I had forgotten about this, but you're absolutely right. Loved playing wizards at high level back in the day, but hated that memorization limitation, which might be why I lean heavily towards an open magic system.
Thank you for this. Although the first part is only about AI-generated voice and appearance likenesses (deepfakes) of people, it looks like they will be addressing AI-generative art issues in upcoming reports:
"The first Part addresses the topic of digital replicas -- the use of digital...
Good question, and we, being old stalwart RPG'ers (since the '80s) developed a best-of-both-worlds system.
In our Immortal Empires RPG (which is a more complex game system for advanced players), we've got magical fighting arts that have "powers" that are "rote" as you say (10 fighting arts x 40...
Tried to run a group online through Discord. Nope. Just not the same as sitting around the table with friends and dice and pizza and beer. Just not the same. So, I echo the "I have no desire to play online" sentiment.
Also had several in my area express interest to play -- anything -- but life...
Well, isn't that something? I'm trying to find players (I'm a GM/Storyteller). We need to all move together to a single city so we are all near each other! lol.
If you're an adult willing to drive to Vandalia, IL, to be part of a cyberpunk-style OR magical story at least once a week, I'm looking for you! The plan is to meet and play in a bar during their low customer traffic hours. You'll be playing a character you roll up that aspires to Immortality in...
In every case, the experienced player should proactively ask the GM for permission to make a skill check that is appropriate to the knowledge they're assuming their PC knows. For a non-experienced player, the GM should inform them that they should make a skill check to see how well they know or...
I believe I said that discussion was beyond the scope of this thread. But no, I am not suggesting that people should misrepresent themselves. Only that people should be aware of the repercussions of using AI in their publications. [EDIT: I edited the sentence in question. Hopefully that is...
Recently, I had to make a paperback version of our hardcover rulebooks. So, I went through the process, as usual (we use IngramSpark/LightningSource). But I didn't pay close enough attention to one of the button toggles when quickly filling out the metadata tags for a work I had already...
Subrosa Games is happy to announce that Cyber Age Hostilities, an Immortal Empires expansion/standalone rulebook is now available here! It is full-color 8.5" x 11" 170 pages of 27 new Vocations, hundreds of new character Traits and Flaws, bot generation, open weapon system/generation, hard...