All episodes from the first campaign have been converted to podcast with podcasts of the new campaign due to be released the on Thursdays a week after the episode airs on Twitch. If you don't feel like you have time to sit down and watch for 4 hours a week you have the option to listen to it at...
I'm playing an archer ranger in my current campaign and I don't even drop my bow, I just draw a sword for melee. You only need one hand to hold a weapon, even if it requires two hands to use meaning I have a free hand to use for melee combat, sheathing my sword when I want to go ranged again...
Please reread the rules I quoted: "if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points." This specific rule overrides the general rule for death saves but only for a level 14+ Zealot Barbarian.
Using this...
Couple that with Persistent Rage gained at level 15 and it shouldn't matter how many death saves you fail, you remain conscious at 0 hp and only need to heal 1 hit point before you choose to end your rage to avoid death. So yes, a level 15 Zealot Barbarian is effectively immortal (massive...
The problem with these ideas are:
Emphasis mine.
Once the spell is active you cannot cast Creation to create armour on yourself (although if your DM is that generous they may allow another caster to cast it with the armour forming around you). Furthermore, since you cannot cast spells while it...
The point of the spell is not the armour proficiencies, it is the temp hit points and the accuracy and damage boosts, it just happens to give you proficiency in all weapons and armour because a warrior would know how to use all weapons and armour.
I have stated how I think this spell should be...
50 temp hit points, advantage and 2d12 damage on weapon attacks does not make the spell useless. It is a niche spell and it has its drawbacks (possible exhaustion and can't cast spells while the spell is up) but that doesn't make it useless.
It was clearly designed for gish concepts in mind and...
I've seen a few of these posts recently and the thoughts that always come to mind when I read them are:
It is a 6th level spell, so unless your game starts at level 11+ your character will spend enough time without it that you shouldn't make it the focus of your character.
It is only active...