Usually I say it requires increasing time intervals to reroll the same failed check. So trying to pick a lock might be 1 action, then 1 minute, then 1 hour, 1 day, then you can't try again unless something changes, for example.
An alternative that could accomplish something similar could just...
Fortunately my group appears to be generally wise enough to flee when they need to. I will neither confirm nor deny that past experience has informed their behaviour. ;-)
For me it's more about making things run smoother, as well as having a PC-NPC equivalency. I'm just as interested in...
That's an intriguing idea. Now I'm considering a way I could implement it to fit my style.
Initial thought is maybe it can only happen at the top of the round, and either side can do it. So at the top of the round, either side can declare retreat. If they do, initiative switches to side-based...
Well, I guess it partly depends on how long this campaign is meant to be. We played a multi-year Ravenloft campaign. The big bad we eventually faced was the dark lord of the domain, but we played against all sorts of villains and monsters to get there.
That was a single domain adventure...
There is one thing about how it worked I didn't really care for. It just seemed odd to me that the less of your power you have remaining, the more you look like your sorcery origin. Like the default condition is you are physically transformed and you need magical power reserves to hold that...
My general rule is that pets get their own actions and can attack with them regardless of what's written. Otherwise it's leaning into the idea of the pet as a class feature rather than a character too much for me.
So if a feature says you can spend a bonus action to let a pet attack, I treat...
If you're running 1e I'd definitely go with the Guide to the Ethereal Plane. It's 2e, so basically everything in it (other than 2e-specific stuff like non-weapon proficiencies that will be irrelevant) should just work without conversion. It includes random encounter tables and other useful bits.
So, here's the basics of the Deep Ethereal Plane and traveling. Some of this has already been brought up.
1) Traditionally, the Deep Ethereal Plane connects the Material Plane to the Inner Planes and demiplanes. It is not connected to the Outer Planes. The Astral Plane is what connects the...
We'll need to know which edition you are planning on basing the cosmology on to give good answers. Your initial post doesn't really conform to any edition.
I actually like the slice of life stuff interspersed with all sorts of dangers and adventures. It makes it feel like you are part of the setting. We do everything from epic heroic quests, to gold-motivated dungeon crawls, but we also might acquire a house/ship/base and decorate it, and enjoy...
Mine is theoretically Open, with Legos in the mix. The players typically use the Legos, but I occasionally remind them that they are free to go entirely different directions and follow personal goals. I expect we will see more of that happening later in the campaign after certain issues have...
Well, I'm really stumped here. I created a spread of results for those monsters with different hit chances (instead of just 65%) in case it varies over CR. I couldn't come up with any functional curve from that--too little consistency.
I did find an error in my spreadsheet, and corrected it...
Quick Note: Ignore the blink dog in that chart. I don't know how I missed that is has that teleport + bite feature, which likely affects CR.
I'm sticking with 2014. Once that's figured out, it shouldn't be too much trouble to see what they changed for 2024. I'm particularly interested in...