Yep, and their statements were off. My brief examples were more accurate to the actual nature of how play works at those levels. The need to be accurate was part of the point I was making.
So what I'm hearing you say is that D&D levels are mostly meaningless to your adventure concepts? From...
Another thing that would be useful in selling high level adventures is redefining the "Tiers of Play", giving them names that clearly tell you what to expect, and then making likelihood of starting at higher levels more front and center.
Here's an idea. Since D&D makes so many different starter...
What we kind of need are instructions for how to run high level adventures. It's the kind of thing that would be great right in a DMG. Rather than a paragraph, hav 5-8 pages explaining how all the variables need to be changed.
You don't just suddenly run into tougher and tougher monsters on the...
It seems like @tomedunn has other things to do, but I was fiddling around with some formulas and hit something awesome.
Take their formula:
Change the "-2" to "-1" and it works for every single one of my 45 sample basic monsters.* None of the other formulas I've tried do that.
Now, the next...
I should add that I want to see buff potions get used, but I don't want drinking basic healing potions mid-combat to become ubiquitous.
Maybe I could take a page from the weight debate, and say that a basic potion of healing is more volume than most potions (including the more expensive healing...
They eventually used one or two of them because they did have an opportunity to prepare (assault on the Sahuagin fortress in Ghosts of Saltmarsh after scouting it with a familiar, and then ambushing the local Scarlet Brotherhood meeting after months of investigation).
But that is the exception...
True for potions of healing--which for some reason everyone is fixating on.
I don't really care about potions of healing in combat. What I care about are those combat buff potions like giant strength or enlarge that my party has sitting around in their inventory for a year because it's never...
The rules don't allow you to get stuff out of a bag without some sort of action (with the exception of spell components out of a component bag you have accessible).
Regardless of whether I ruled the potion can be drunk as an action or bonus action (and I'm leaning towards bonus actions so...
Just yesterday I was looking up ways the reincarnate spell has worked throughout the editions, since I'd like to make my own tables for it if it ever comes up. In some editions the options included regular animals right alongside humanoids and some more monstrous options.
I think you could take...
But perhaps it's telling us something about how designers intended us to interpret the flow of time in 5e?
I imagine the scene of a guy in a sword fight in a tavern. As the fight is starting he sort of leans over and grabs his flagon, whilst parrying with his sword arm (and half his attention)...
I think that is only the second time I've heard someone (other than myself) posit that "role-playing game" is a misnomer.
Maybe there's hope for the world yet.
I decided that I'm allowing it on a case by case by case basis, but never to do the exact same thing twice (since preventing that is part of the point of bonus actions).
As far as the liquid drinking part, just a reminder for everyone that you can officially drink a "flagon of ale" as a free...