Looks like we both ended up reversing our interpretations, lol!
I have a few thoughts.
First thought is that I'm not ready to abandon the XP-based CR assignment yet, because the accuracy of the results (using any version of XP-based that I've tried) with my basic test monsters blows...
Travelling is definitely not like teleportation circle that can only take you to specified locations. It's way more like 7th-level teleport. And then the dream walkers have something akin to 9th-level astral projection. Now, channeling doesn't do everything D&D does, but of what it can do...
My life experiences have taught me that that sort of thing doesn't always happen. Sometimes something just hasn't been done in a way that has caught on yet.
Casual teleportation all the time, travel back and forth to another plane, battlefield magic that would be at least 8th level spells in D&D...sounds significantly higher level than that.
I haven't done the flashback part yet, but it is something I've thought of in case it arises.
Here are the...
Yep, and their statements were off. My brief examples were more accurate to the actual nature of how play works at those levels. The need to be accurate was part of the point I was making.
So what I'm hearing you say is that D&D levels are mostly meaningless to your adventure concepts? From...
Another thing that would be useful in selling high level adventures is redefining the "Tiers of Play", giving them names that clearly tell you what to expect, and then making likelihood of starting at higher levels more front and center.
Here's an idea. Since D&D makes so many different starter...
What we kind of need are instructions for how to run high level adventures. It's the kind of thing that would be great right in a DMG. Rather than a paragraph, hav 5-8 pages explaining how all the variables need to be changed.
You don't just suddenly run into tougher and tougher monsters on the...
It seems like @tomedunn has other things to do, but I was fiddling around with some formulas and hit something awesome.
Take their formula:
Change the "-2" to "-1" and it works for every single one of my 45 sample basic monsters.* None of the other formulas I've tried do that.
Now, the next...
I should add that I want to see buff potions get used, but I don't want drinking basic healing potions mid-combat to become ubiquitous.
Maybe I could take a page from the weight debate, and say that a basic potion of healing is more volume than most potions (including the more expensive healing...
They eventually used one or two of them because they did have an opportunity to prepare (assault on the Sahuagin fortress in Ghosts of Saltmarsh after scouting it with a familiar, and then ambushing the local Scarlet Brotherhood meeting after months of investigation).
But that is the exception...
True for potions of healing--which for some reason everyone is fixating on.
I don't really care about potions of healing in combat. What I care about are those combat buff potions like giant strength or enlarge that my party has sitting around in their inventory for a year because it's never...
The rules don't allow you to get stuff out of a bag without some sort of action (with the exception of spell components out of a component bag you have accessible).
Regardless of whether I ruled the potion can be drunk as an action or bonus action (and I'm leaning towards bonus actions so...