Recent content by takasi

  1. takasi

    Heroscape Dungeons & Dragons?

    Looks like their using the same molds but putting them on Heroscape bases: Heroscape #dnd #gencon on Twitpic
  2. takasi

    Heroscape Dungeons & Dragons?

    Just read this on Twitter: Gato, CH News Robot (criticalhits) on Twitter Feb: Heroscape Dungeons & Dragons Any more info anywhere?
  3. takasi

    Dookie in the Sandbox?

    I personally prefer a world where there are few major changes to the status quo. There's still day and night, seasons, orc raiders, births and deaths, routine stuff. The world does move, but it's still pretty much the same. But it's a pretty crappy world, and players have the opportunity to...
  4. takasi

    Dookie in the Sandbox?

    Everyone has different tastes and there is no best. Papa bear likes the big chair little girl. :P In your example there may be a group of players that have no desire to engage the cult, but they don't want their characters to have to deal with the demon. They'll play along, but that doesn't...
  5. takasi

    Dookie in the Sandbox?

    Even I have trouble picturing a completely static world where nothing happens. All worlds have some level of dynamic activity. There is a level of pacing though, and this can be measured from world to world. One thing to examine is out of the ordinary, non 'status quo' events. For example...
  6. takasi

    Dookie in the Sandbox?

    You can pretty much sum up a lot of my statements earlier: One DM's plot hook is another player's railroad.
  7. takasi

    Dookie in the Sandbox?

    I'm not redefining, I'm stating that it's difficult to define. I don't think any DM would say 'Railroads are aweseome!' yet so frequently I hear players from various groups complaining that their game is a railroad. When I talk to the DM he says 'why of course not, they have tons of freedom!'...
  8. takasi

    Dookie in the Sandbox?

    That's one of my ideals. The world starts off as total crap. It was once great, but now it sucks. Players come along and change it so that it's cool for them. You might think the end result is boring, because now the players are happy with the world. If it was too easy to get to that point...
  9. takasi

    Dookie in the Sandbox?

    It's all a matter of time, which determines priority and pressure. The sick villagers are going to die. The mine isn't going anywhere, at least not as soon as the villagers. I agree. There are levels of infestations, and just general obstacles to player freedom in world design, and players...
  10. takasi

    Dookie in the Sandbox?

    I think what people consider 'bullying' and 'saying no' varies. I don't see it as black and white as some people are claiming.
  11. takasi

    Dookie in the Sandbox?

    The GM created a setting with a lot of plots and stories that have happened before the players assumed their characters. Ideally, he worked together with the players to build a world based on their backstories. Villains don't need to be so proactive unless they're directly threatened. That's...
  12. takasi

    Dookie in the Sandbox?

    If the DM is making some crazy, fast moving dynamic world, why not play an eccentric character who builds his own impenetrable tower and watches the DM tell us how his setting unfolds? It only sounds boring if the world is more stagnant, in which case the player might be motivated to go out and...
  13. takasi

    Dookie in the Sandbox?

    The origin of the pressure on a character makes a huge difference. In this case it's coming from the players. Exactly. And all of those environmental reactions came from the player's decisions. If the players had wanted to stay under the radar they could have, but they chose a specific...
  14. takasi

    Dookie in the Sandbox?

    No in that case the thing compelling the characters to act comes from player motivation. Players, in my experience, tend to enjoy this more, as opposed to having characters compelled to act because of something an NPC has done. Perfectly reasonable. The world is a big place. I agree. I...
  15. takasi

    Dookie in the Sandbox?

    Sorry Hobo, I keep saying 'heroes' when I mean protagonists and villains when I mean enemies. Please understand that I'm not limiting this to heroism or making assumptions about character alignment. OK? My point is that if the DM is spending his time on creating villains and plots that are...
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