Recent content by TalenOrAvinair

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    Military Ranks

    I've done quite a few home brew city games, and here is how I deal with the watches: Squad - 1 Corporal, 4 Men (5 men) - In charge of patrolling several blocks in the city. There are multiple squads running around at any given time (based on city size) Patrol - 1 Sergeant leading 2 squads -...
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    Gust of Wind spell, underwater?

    Is there a current in the water, or is it standing? If it is standing water, just have the air pocket be above the level of the water. You dive down 20 feet, but the roof of the cavern here is 25 feet, so you have a 5 foot air bubble. Magic is nice, physics is easy!
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    A Thought on Turn-Based Movement

    I don't like the idea of AoO in the surprise round for any action. The rogue who is moving past the flat footed enemy to go kill the caster gets smacked a lot more. One idea is that a run action provokes an AoO during 1st round only, and maybe ranged attacks can have a single shot with a...
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    help with CR of a trap and was it fair?

    The gaming group I'm with now has been together for about 10 years, and we've had nights where we averaged 1 character death a night for 2 months straight. It hurts. It sucks. You get good at rolling characters. In very few instances I have to say the DM killed the character. Usually we did...
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    You're doing what? Surprising the DM

    As a player that has ambushed a DM once or twice (maybe three times), I can tell you that the "useless" item that I've had on my character sheet for 7 levels is about to be used to do something unexpected to help the party is great. As a GM, my party has taken a relatively simple encounter...
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    Need help figuring this out...

    Our gaming group ran across this very thing on Tuesday night. Here are the rules: Saving throw for weapon = 2 + (Total enhancement bonus x 3) + (Special Ability CL x 1/2) So for my +3 Ghost Touch Morning-star it works out: 2 + (3 x 3) + (9 x 1/2) or 15. The only hope to save...keep rolling...
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    A Thought on Turn-Based Movement

    I'll agree that the guy with spear / throwing axe might not get a swing. Your longbow guy on the other hand is waiting. I see no reason to change the given rules, party configuration (spell caster with long range spells, bows, etc) and equipment can make up for it.
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