Recent content by Tales and Chronicles

  1. Tales and Chronicles

    D&D 5E Player Hit Points

    Con score + average at 1st, Average without con mod after this.
  2. Tales and Chronicles

    D&D General Matt Colville on adventure length

    Id suggest doing the same as the AiME line's aventure books: pick a region, fill it with a bunch of small adventures with an optional overarching theme you can use to weave (or not) a full campaing but is usually asumed as disparate quests.
  3. Tales and Chronicles

    D&D 5E What if we got rid of stats entirely?

    I think it should be doable, with a good dose of passive features from class/background. Like, instead of str, fighter can have more powerful/meaningful fighting styles, a feature adding a flat bonus to athletic skill check, a flat bonus to carrying weight, etc. Monks, would start with a...
  4. Tales and Chronicles

    D&D 5E With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)

    I'd maybe try something like this: Might (athletic, melee attacks, riding, ranged weapon range, armor and weapon proficiencies, HP) Precision (use tools, AC, ranged and finesse attack) Cunning (lore, riddles, coerce, search/spot) Magic (both offense and magic defense against spells) Then all...
  5. Tales and Chronicles

    D&D 5E Help With Githyanki Adventure Idea

    Maybe the strongbox contains a way to regain his throne (proof of lineage or whatnot)? Like, the 'yanki PC himself is the one hiring the rest of the group to find the lost ship and get back his stuff. Like, the undead 'yanki crew in the derelict ship is actually from his House, but they...
  6. Tales and Chronicles

    D&D 5E Help With Githyanki Adventure Idea

    Maybe a mix of two adventures from Saltmarsh: Salvage Operation and Tamreraut's Fate, but refflufed as astral ships instead of regular ships? Part A) 1) The party is hired to salvage a derelict ship to recover a mysterious steel crate. 2) The ship is full of crazed undeads of both humans and...
  7. Tales and Chronicles

    D&D General 6 Core Classes: You are in charge

    Not bad, I'd go with something like; str: battlemaster con: rune knight dex: samurai wis: psi warrior cha: knight int: arcane archer 3 spell-less, 3 with magic, yet no spell slots in sight.
  8. Tales and Chronicles

    D&D General 6 Core Classes: You are in charge

    Str: warrior Dex: crafter Int: warlock Con: explorer Wis: wizard Cha: orator
  9. Tales and Chronicles

    D&D (2024) Here's The New 2024 Player's Handbook Wizard Art

    Somehow, I dont think that's reassuring to them...
  10. Tales and Chronicles

    The "I Didn't Comment in Another Thread" Thread

    ''I'll reply to every post in the thread, one by one, with an insulting snark. That'll show them how bad-ass I am! God, I'm impressive!''
  11. Tales and Chronicles

    D&D General No Humans? (Well, the players... but that's it.)

    even better! If going for Sword and Sorcery, I'd avoid any classic races such as dwarves and elves that have become the standard for medieval fantasy. I'd go with things like (for either PC or monster races): Galatean -> Stone-like constructs with a society based around beauty and the arts...
  12. Tales and Chronicles

    D&D General No Humans? (Well, the players... but that's it.)

    Honestly, I'd play anything at this point, if offered. Human is my go-to race, but I would not mind a game/setting without them. BUT! I'd prefer a setting without human AND without any of the most common fantasy races. Give me a setting with only Dhampir, Plasmoid, Autognome, Hexborn, Satyr...
  13. Tales and Chronicles

    D&D (2024) Here's The New 2024 Player's Handbook Wizard Art

    I think this may be the most interesting idea someone has had for a new setting in a long time. A nice new spin on the themes of Dark Sun. Medieval-trans-humanism-punk! Set it in a ecological wasteland were only the riches can afford to have a druid on retainer to have access to greenery and...
  14. Tales and Chronicles

    D&D 5E Searching for a Cataclysm Druid

    The storm druid from the playtest packets would be pretty close. If not, maybe: deal double damage to objects and constructs with spells. deal +mod damage with cantrips. leave difficult terrain in a zone when you cast a spell. Use wildshape to pass through walls, stone, lava and earth. Change...
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