I guess I'm wondering more if the nature of some of the constituent adventures themselves would work on their own separated from the main plotline. Or if they're so intrinsically tied to the overarching plot, that they'd be difficult to divorce from it and still make sense.
I was hoping to run some kind of gallivanting, crossworlds (maybe spelljamming-type) adventure for a group at some point in the foreseeable future, and reviews of Light of Xaryxis caught my eye. I hadn't taken the plunge of buying it yet and was wondering if it was worthwhile investing time in...