Recent content by tbiaslorin

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    Your group's tributes to Gary

    I dug out the pink box last night, so we'll be running Keep on the Borderlands this weekend using the basic rules; I was reading through it last night and I love it now as much as I loved it then. All of my players started in heavily houseruled 3.5, but I anticipate that the game will still...
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    How did you get your Wii?

    In August-September, we had them all over Nashville and they would sit on the shelf for at least several days per shipment. I ended picking one up at Walmart on a whim. They only started getting rare around here in mid-October. In early December I got lucky and found another one at Target and...
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    Running a Kingdom

    It may sound odd, but I had a lot of fun in Neverwinter Nights 2 when you got your own castle. It wasn't very detailed at all, but provided a great interlude between adventures. It included sections determining what you would build (Fortifications, Businesses, Roads, Farms) and what your men...
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    Nashville Area Game

    Looking for 1 or 2 more regulars for our bi-weekly Nashville-area game (Hendersonville). Setting is homebrewed, and we're using houseruled 3.5. You can find out more about the game here at our gaming blog: http://games.loopingthehen.com (Sphere is the campaign) Moderate-to-heavy role-playing...
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    Your Personal "3.75"

    I've messed with some of the nitty-gritty of the game for my new campaign. My new rule is 'if it's simpler, it's better'. For example, I've eliminated rolling for damage and instead use averages instead (So a monster doing 1d6 damage will do 3, 4, 3, 4 etc damage) For low level monsters, I've...
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    Individual Quests

    Between each session, I generally have game-time progress at the same speed as real-time (unless they stopped in the middle of a tight spot). Thus, there is typically 2 weeks of downtime between each game that I allow them to fill up with whatever activities they want to attempt. When...
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    Feat Points?

    We're testing a classless/point-buy system, with a base cost for most feats, a higher cost for the better feats, and a lower cost for the less powerful feats. The problem with the feat system currently is there are a great many feats, but not enough interesting ones that anyone ever takes. Per...
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    Whats a player to do?

    Hmm... This is kind of an interesting thread for me. Either this is one of my players, or it sounds very much like many of the same things we have gone through over the years since we started playing. (And the fact that he goes by the name of Dark Elf in his emails and online games makes me...
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    Anybody else getting sick of the pervasive-magic crutch in the game?

    Holy pot-kettle Batman! I agree the example sounds like it could be a power-tripping DM. However, I'd have to say this is a little ironic, as the response sounds like a power-tripping player. 'If you don't DM the way I like, level me up how I want and give me X-gp value of items, I'll take my...
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    Recharge NWN2 style- with some mods

    Thanks for the info and clarification on the levelling up. I hope my players never read that, as typically it is an in-game year (24 6-hour sessions typically) until they reach 10th-11th level. I was resistent to the 3.0-3.5 rules set for a long time (and so still haven't read them end to...
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    Recharge NWN2 style- with some mods

    I'm not sure how to parse here yet...so I won't.;) As a more heroic system, it should work as described, especially as you describe how you view hit points. I'm more a fan of the fighter spending a week (or longer sans healer) to recover from his 100 point wound (The main party in my game has...
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    Recharge NWN2 style- with some mods

    Why? I guess I would need to know why this would be a recovery method. Are you attempting to get players back in the fight quicker? Are you not wanting to deal with random encounters? It certainly mitigates the need for secondary healers, as basically one gets to max their hp 2 or 3 (or...
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