Recent content by TedJMill

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    Dragonball & MnM

    To cover things like the Spirit Bomb, how about some sort of rule that allows a power's rank to go beyond the character's PL if it has Flaws beyond what's needed to reduce the cost to 1/rank? If you're PL 10, your normal attacks are limited to 10 ranks, but an attack with several levels of Slow...
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    [M&M] Need suggestions for WWII villains (Frontline Comics players, keep out!)

    Actually, what Loki revealed was that the Germans created the Norse gods by using necromancy: the concentrated death energy of the millions slaughtered in the Holocaust. He waited to reveal this to the American soldiers until after they were captured and to be executed, and thus couldn't report...
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    [M&M] The Unofficial Marvel Character Stats Thread

    If it's not a common enough problem to count as a normal Flaw or Weakness, I guess just note it down as a special effect, like a sonic attack not working in vacuum. A GM could occasionally set up a situation where Havok is cut off from cosmic rays, and decide his power degrades as he uses up...
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    M&M - Anime adaptation

    It looks like it would be good for anime with very high power individuals, the sort who consider energy blasts a martial arts technique. You can give a character a basic attack, and then take alternate attack techniques as power stunts; I could see running good Ranma or Dragon Ball fights with...
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    Classless d20 systems

    It's simple enough to change that within the d20 system. Mutants and Masterminds has an optional rule that makes rolling a 1 an automatic failure, and rolling a 20 an automatic success, regardless of bonuses or penalties.
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    Mutants & Masterminds Quirks

    I just found this board, so I'm looking through discussions from a while ago. It would be the first, you'd do the same damage as with just strength, but there would be situations you'd use improvised weapons beyond mere flavor: If the target has an energy field, it will damage the improvised...
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    M&M errata and rules issues

    Those things involve deliberately killing a helpless target. If you want to do that, you don't need to bother with Transform; it's cheaper to just buy Paralysis (or some other power that temporarily incapacitates someone) and cut the victim's throat while they're standing there. While if you...
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    Mutants & Masterminds?

    You might check out Buy.com; I got my copy of M&M from them for $20.75. And they have a free postage option, too, although that can vary a lot in time; M&M came within a week, but another RPG order took almost three weeks.
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    M&M errata and rules issues

    Super-Speed and Time Control are expensive powers with a wide variety of effects categories. The powers added as stunts fall under the secondary effects rule (p.95). For example, Time Control already includes the Slow power as an attack, so Time Freeze is just an alternate form of attack...
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