• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Recent content by Temperantia

  1. Temperantia

    How hard is learning a new TTRPG system?

    I've been playing 3E D&D exclusively for 10 years, then moved on to other games. My own experience with this: In general, trying to pick up the rules of different games from a book has been a bit harder for me than to pick them up during play. The more different games you already played or at...
  2. Temperantia

    Just For Fun: Terrible but True Tag Lines for TTRPGs

    Twilight 2000: Your Alternate History Game that's uncomfortably close to not being very alternate. Pathfinder: Find your Math! Lex Arcana: A Dice Pool Game for the greater gifted. Dark Heresy: The only constant is the quest-giving NPC. Runequest: Going out on a limb. The Dark Eye: It's not...
  3. Temperantia

    Tell Me About Age of Sigmar

    Not a Warhammer lore expert, but as far as I understand it: Warhammer Fantasy = "Old world" = blew up. Gods drift through time and space and find a new set of worlds called the Mortal Realms. Essentially flat, infinite, archetypical planes (A realm of Light, a Realm of Metal, a Realm of Death...
  4. Temperantia

    Tell Me About Age of Sigmar

    Just recently I had the opportunity to get together a small group to try out AOS Soulbound. It was pretty fun, I'd recommend it! The system is noticeably different from WHFRP, it's a D6 dice-pool system that borrows some ideas from the tabletop wargame (such as comparing an attacker's and...
  5. Temperantia

    Thought on the Degenesis rpg?

    Re - doing it justice from a GMs perspective; common wisdom on the Degenesis Discord is that you are better off starting small. Don't bring 8 cults into the mix at once. Limit your opposing faction to one or at most two. Don't look at Sleepers, Marauders, Amsumos and maybe also not at Homo...
  6. Temperantia

    How did you convince your group to try something different?

    I didn't. I looked for another group of people that were up for the game I wanted to play and was lucky enough to find them. If your group needs "convincing" to switch systems, maybe that's already starting off on the wrong foot and you're better off not to switch at all. If they're interested...
  7. Temperantia

    Dice pool game design woes

    So the idea is that there should be no impossible rolls even if the characters Dice pool is smaller than the Difficulty? Maybe give the characters then a separate dice pool for the ones that they miss, but on those, only the 6s are counted as successes, not 4-6. So if Player A has a pool of 2D...
  8. Temperantia

    D&D General What is the worst piece of DM advice people give that you see commonly spread?

    "You're the GM, roll behind your screen and fudge the dice / the monster stats if necessary for your story to work / dramatic effect etc." If the quality of your story or encounter is defined by a single dice roll that you as a GM must either succeed at or fail, chances are they need some more...
  9. Temperantia

    Thought on the Degenesis rpg?

    Hi. First post here, but I have followed the community here for some time :) I've run Degenesis for the past 1 1/2 years on a biweekly schedule and we're having a great time with it. The gist is: I would recommend it if (and only if) the world and lore is catching your attention; and you are...
Top