Does this mean the adventure is less combat focused? The way this game system is built, enemies are guaranteed a swing at the PCs, so perma HP loss would be almost unavoidable if they force us to fight enemies with life drain on a regular basis. Does this season focus more on investigation?
The only place where this would really be an issue is in AL, where people can choose which book is their second resource. The simple solution is for AL to say all pre-order feats are non-official material and cannot be used in their campaigns.
The only place where this would really be an issue is in AL, where people can choose which book is their second resource. The simple solution is for AL to say all pre-order feats are non-official material and cannot be used in their campaigns.
Pretty much as the thread title suggests, have there been any good third party books that provide a number of elemental spells to help fill the gaps for acid, poison, lightning, and ice magic on the sorcerer spell list?
I was thinking about running Lost Mines of Phandelver using AL rules. Is it legal to bump the size of the encounters up in that adventure to accommodate a group of seven players?