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Tesral's latest activity
Tesral
replied to the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
.
Desk Top Publishing, I write to print. I am old school, I don't like a sea of laptops obscuring the view of the other players. I...
Feb 12, 2026
Tesral
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Have we wandered away from the topic? You know, fighters not sucking at everything else, not universally being Sir Feudalmind. 🐯 (This...
Feb 11, 2026
Tesral
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
I do. It is a preference, some people don't like. But for those that so, I have options. I started with 0e played all the way up to...
Feb 11, 2026
Tesral
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Basic GM Rules 4: The Rule of Yes A) Unless there is a compelling reason to say no, say yes. Playing a game with Dr. No...
Feb 11, 2026
Tesral
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
I would start by reframing it as "see if you remember this bit of trivia." But yes, as always, don't be rolling on stuff that...
Feb 11, 2026
Tesral
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Some skills just need training. I have never heard an unskilled person get a tune out of a violin. (I have one, I know). You either...
Feb 11, 2026
Tesral
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Man vs. nature. The form of drama RPG often forget.
Feb 11, 2026
Tesral
reacted to
Bill Zebub's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Great clarification, thanks. I had strayed from what you rightly point out was the premise here, whether OD&D was sufficient, because I...
Feb 11, 2026
Tesral
reacted to
Lanefan's post
in the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
with
Like
.
Ditto, and they're Hobbits here too. :) Me neither, and it shows - far too often. (and my players, thinking they're being nice I guess...
Feb 11, 2026
Tesral
replied to the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
.
Time for second breakfast. The problem with mentions at the table is I don't recall them later to fix. We work with physical copies...
Feb 11, 2026
Tesral
replied to the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
.
I do not have the Tolkien estate breathing down my neck. I'll look at it. I do not have a proofreader. You were right, I fixed it...
Feb 11, 2026
Tesral
replied to the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
.
That depend entirely on who you talk to. I say no. I find the Pathfinder power creep too much. But I do not have to have Humans as...
Feb 10, 2026
Tesral
reacted to
Lanefan's post
in the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
with
Like
.
Does the game really need yet more power creep?
Feb 10, 2026
Tesral
replied to the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
.
Some yes. You either can swim, or you don't is a good example. No one gets to craft a sword with their bare hands. (Except Fullautomatix)
Feb 10, 2026
Tesral
replied to the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
.
So give Humans more. Give them bonus feats. A +2 plus in perception (or spot search) because Humans are the pattren reconition...
Feb 10, 2026
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