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Tessarael's latest activity
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
Negative levels from earlier editions are a dreadful mechanic. It can permanently nerf a character vs. their fellow party members...
Mar 10, 2026
Tessarael
reacted to
CreamCloud0's post
in the thread
D&D General
Design issues with 5e
with
Like
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i think most of these have already been mentioned but -the skill system is too barebones, what you're able to accomplish with them is...
Mar 10, 2026
Tessarael
reacted to
WitchyD's post
in the thread
D&D General
Design issues with 5e
with
Like
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Negative levels were fussy to deal with, unfun for players, and messes with keeping players at the same level in an era where many...
Mar 10, 2026
Tessarael
reacted to
billd91's post
in the thread
D&D General
Design issues with 5e
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Disagree. The clerics in the game I'm running are definitely thriving. The 5.5 rules DID double the healing dice, though, so it's not...
Mar 10, 2026
Tessarael
reacted to
Sulicius's post
in the thread
D&D General
Design issues with 5e
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81 hp instead of 45 is one monster. Stop exagerrating. The average is still about 60. And we all agreed with the old encounter design...
Mar 10, 2026
Tessarael
reacted to
GrimCo's post
in the thread
D&D General
Design issues with 5e
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Like
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Skill list is too big. Class/cross class cost difference, various bonuses ( feats, magic items, spells, racial, synergy, tools...
Mar 10, 2026
Tessarael
reacted to
Christian Hoffer's post
in the thread
Dark Horse Announces New Dungeons & Dragons Comic
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A new comic book featuring a group of classic Dungeons & Dragons monsters working together is due out later this year. Dark Horse has...
Mar 10, 2026
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
I prefer the 5E skill system to 3E. The problem with the 3E skill system is that it was quite complicated, particularly with skill...
Mar 10, 2026
Tessarael
reacted to
Stalker0's post
in the thread
D&D General
Design issues with 5e
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Often issues are often preferences in disguise, so its a short list of what I think are truly "issues" with the edition mechanically...
Mar 10, 2026
Tessarael
reacted to
Stalker0's post
in the thread
D&D General
Design issues with 5e
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Fiddly, horribly balanced, takes a lot of work to do. Need I go on?
Mar 10, 2026
Tessarael
reacted to
Zardnaar's post
in the thread
D&D General
Design issues with 5e
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Apart from its not the D&D I specifically want that ENworld complains about. Judging by its own merits. 1. Saving throws. Better in...
Mar 10, 2026
Tessarael
replied to the thread
D&D General
6e guesses
.
There were a few reason why 4E failed. Two of the key ones from my perspective as a player: Insufficient play testing, so excessive...
Mar 10, 2026
Tessarael
reacted to
guachi's post
in the thread
Level Up (A5E)
Rare variants of spells that don't have them
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Like
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You found me out! It's really a copy of Shillelagh. The Cleric in my current campaign has used it because he likes the idea of punching...
Mar 9, 2026
Tessarael
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
6e guesses
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Like
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The insane product cadence they had for 3E and how it all interacted with each other made things rough by the end of the 3E cycle...
Mar 9, 2026
Tessarael
replied to the thread
D&D General
6e guesses
.
A key question is where they're making most of the money going forwards. Is it core rule books? Adventures (doubtful)? DM's Guild long...
Mar 8, 2026
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