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tetrasodium's latest activity
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
I once accidentally made an encounter slightly harder than intended when I by mistake added four Orcuses instead of four orcs.
Yesterday at 7:06 PM
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Goblins playing ewok with LTH as an excuse to call down powers monsters find when calling down the insurmountable Divine rage found at...
Yesterday at 3:42 PM
tetrasodium
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And the party inside sees the goblins doing this and reaches outside the hut to brush them away, or just, I don't know, steps outside to...
Yesterday at 3:24 PM
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The point is none of that of a threat to a party who has access "rest enabling" magic. And much of that takes more than 8 hours and...
Yesterday at 3:19 PM
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Martials get their real power from magic items, weapons & armor especially. Given. Suitable allotment of those a level 5+ or 11+...
Yesterday at 2:04 PM
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, I am not convinced that it is particularly realistic that most enemies would have a ton of more monsters to summon on short...
Yesterday at 1:26 PM
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
The core issue is for many monsters, they cannot realistically generate equal power as a fully rested party of adventurers to convert...
Yesterday at 1:23 PM
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You totally skipped over answering the question and only broadened it from "how many times before players start calling the gm...
Yesterday at 10:19 AM
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Is it really fair to the gm suggesting that they should handle the design problem with resting mechanics for BOTH rest types is the...
Yesterday at 9:18 AM
tetrasodium
replied to the thread
D&D General
Diabetes in dnd
.
Iirc the scene involved a lot of explaining to the cryopod guy who couldn't do it to justify to viewers why the others needed to strip...
Yesterday at 1:44 AM
tetrasodium
replied to the thread
D&D General
Diabetes in dnd
.
There was an anime years ago where other than the MC the characters are kinda gmo humans in space (maybe Apache mecha or fighter craft...
Tuesday at 11:09 PM
tetrasodium
reacted to
Charlaquin's post
in the thread
D&D General
The Beautiful Mess of 5e
with
Like
.
But, I mean, this isn’t just an “I made a math error” kind of mistake. This is claiming you did a thing, and then 10 years later being...
Tuesday at 9:48 PM
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So assuming the characters have burned most of their potent spells and such, as well as being low on HP, what do you imagine these...
Tuesday at 12:12 PM
tetrasodium
reacted to
TiQuinn's post
in the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
with
Like
.
None of those are really hex crawls. Check out Odyssey of the Dragonlords for an example of a good 5e hexcrawl IMO (by Modiphius). I...
Tuesday at 9:43 AM
tetrasodium
reacted to
Stalker0's post
in the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
with
Like
.
Funny enough....I don't see your point. I think this was in response to some other critiques in another thread, but removing the answer...
Tuesday at 9:42 AM
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