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tetrasodium's latest activity
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The rule is unusable as written then, because it includes no more than 2 hours of light activity as a qualifier as well. Well, what...
Oct 10, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
That the game has been designed to work roughly like Mearls says has been clear from the get go. That most people actually do not play...
Oct 10, 2025
tetrasodium
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Totally disagree. In the first, you're avoiding the problem with the system to scenarios that have a better chance of dealing with its...
Oct 10, 2025
tetrasodium
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sorry, but no. This is one of those clear examples of dumb rules that should not be blindly followed. Like surviving swimming in lava...
Oct 10, 2025
tetrasodium
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
We are in the era of the 7 lunch break work day now!
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You say that like a gm who has never had a player IMMEDIATELY respond with a shameless "ok so we wait and take one tomorrow" as if even...
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The cane toad problem prevents fixing it with house rules. Cane toads were first brought to Florida in the 1930s and 1940s to control...
Oct 10, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah 1 fight could also be a decent challenge.
Oct 10, 2025
tetrasodium
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And just to add: Why do we even want attrition based design for more than one combat? Because it gives the DMs more tools to pace the...
Oct 10, 2025
tetrasodium
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem again is, that you have to use the "crutch" of random encounters to deny a long rest or just handwave a NO to long rests...
Oct 10, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Most modern D&D is technically less than 5MWD with 6 second rounds.
Oct 10, 2025
tetrasodium
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 10, 2025
tetrasodium
reacted to
The Sigil's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What's the quote? "It is difficult to make a man understand something when his salary depends upon not understanding it"? (Upton Sinclair)
Oct 10, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No. Wotc published a mechanic that encourages a no win toxic mindset that the GM lacks the tools to feel supported while addressing it...
Oct 10, 2025
tetrasodium
added the media item
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to
General
.
Oct 10, 2025
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