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tetrasodium's latest activity
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Silvery barbs is bad. Its somewhere between overpowered to broken, slows down the game and sucks the fun out of it for the DM (you will...
Oct 14, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Erm the motor bike? Dont go to Vietnam.
Oct 14, 2025
tetrasodium
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Remember back in the days of D&D Next, there was big talk about modularity? Well, with good rules modularity, you can go wide. But, with...
Oct 14, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That was 100% my experience as well. In past editions when natural recovery took days to recover from low and the party accelerated hit...
Oct 14, 2025
tetrasodium
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary...
Oct 14, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Not all the subclass features use resources. The idea is to rejigger PCs to be slightly stronger but lock 25% of their power behind a...
Oct 14, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
his patreon touched on them like 2-3 months ago . I'll look in the morning but he wrote about resting maybe 2-3 months ago knocking...
Oct 14, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think that a lot of these spitball rest variants go wrong right out of the gate in accepting that having two totally different rest...
Oct 14, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
They were not even willing to supply UA variant subsystems a gm could point to and say "no I'm not an EvilKillerGM and reject your...
Oct 14, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's my point. Not admitting it and not trying to fix it for nearly a decade is their fault.
Oct 13, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, you can come up with something, but it will feel kludgy, And I'm sorry, but yours does. Not that it could be helped, the system...
Oct 13, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In any case, long rests resetting everything is at the core of the problem. All or nothing nature of them makes it really tricky to...
Oct 13, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yea I think stumbling across that 13.333 BTC section totally by accident while debunking the milestone fawning really shows how far off...
Oct 13, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
But but but 3.X sucked. 17 years in print...... I've been rereading old books as well. Last night was 4E dmg. Vibes vs what the book...
Oct 13, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm glad someone else commented on it while I was taking the time to find the pages in question. As often as we have had to hear how 5e...
Oct 13, 2025
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