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tetrasodium's latest activity
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sorta. The main combat abilities would be at-will and short rest. Long rest stuff would be rare. Power abilities would be "Extended...
Oct 15, 2025
tetrasodium
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What evidence do you have that WotC is at all interested in doing the sort of rigorous design and playtesting needed to make the game...
Oct 15, 2025
tetrasodium
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Also even the best open World sandbox videogames are limited in what they can allow you to do. Like, even in Baldurs Gate 3, you pretty...
Oct 15, 2025
tetrasodium
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To me it's also a matter of balancing an encounter without having to worry about the next four. I think you're confusing your terms...
Oct 15, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Agreed. Moving away from the expectation of like some regular flow of consumable wands and scrolls being reasonably and readily...
Oct 14, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
All this talk of rest. To me the true source of the issues were the large quantity of your resources and the scaling of the usages of...
Oct 14, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That bold bit seems a bit off the mark though. The push there is to ensure that the GM has no meaningful say other than railroading...
Oct 14, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I am not quite sure what you mean here...
Oct 14, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
guess we will see, an evergreen strategy only is evergreen until it isn’t. It’s not like TSR / WotC knew that what they were doing would...
Oct 14, 2025
tetrasodium
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Abilities meant for use outside of combat can either be used at will or have some built-in limitation. For example, a Void Elementalist...
Oct 14, 2025
tetrasodium
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't know, it seems to be working fine in Draw Steel. The only attrition there is to your recoveries, while your offensive power...
Oct 14, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Regarding bounded accuracy: Great concept. I have some nitpicks about the execution. Things are too bounded on the enemy side; the AC...
Oct 14, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
And I do not think this is a viable or sensible way to do things in a tabletop RPG. Yes, a lot of computer games work like this. But do...
Oct 14, 2025
tetrasodium
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I wouldn't be so sure on that one. I'd say they are probably developing 6e even as we speak, and there are some pretty major changes...
Oct 14, 2025
tetrasodium
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm not saying it wasn't loved...nor that it was. I'm saying we don't have enough information to know what the choices were except...
Oct 14, 2025
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