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tetrasodium's latest activity
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So is there a point you feel that wotc should consider thinking about gms instead of brazenly ignoring the desires and needs of gms...
Oct 17, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
So WOTC actually listens to the community, it's their fault
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I blame WotC more, for one they are supposed to be designers, not just pollsters. For another they did shut down changes that made it...
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
tighter math still lets you manipulate the situation, and you still can fudge die rolls too. You might actually have to do that less...
Oct 17, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
At some point we have to put some blame of the community Problems with D&D have been known for years. They don't get fixed because...
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
yeah, that part is definitely true decided not to wait that long ;)
Oct 17, 2025
tetrasodium
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
yeah, their level of adherence to backwards compatibility basically killed 5.5 for me, along with me not actually liking the general...
Oct 17, 2025
tetrasodium
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It was the anchor of backwards compatibility that they hung around their own necks. Without it, they could have made those changes.
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
GM and players need to run combat like rainman or the matchup needs to be on par with Superman vrs some random and fifth graders Edit...
Oct 16, 2025
tetrasodium
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
They can't, really - it's IMMENSELY DIFFICULT to fit 6-8 encounters into 3ish hours. I'd say impossible, but I hear anecdotally that...
Oct 16, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Can you explain how recovery method changes things when a warlock casts a pact magic spell instead of a sorcerer or warlock casting the...
Oct 16, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well, whilst D&D of course remains overwhelmingly the most popular RPG, I think the momentum seems to be pretty much gone. I don't think...
Oct 16, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The thing is, despite all my complaints, I actually think 5e is a well designed game. It has issues, but it works reasonably well for...
Oct 16, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Nope. Draw Steel, Daggerheart, other RPGs and even 5.5e are just reinventing the fixes 4e introduced. Just not as ugly
Oct 16, 2025
tetrasodium
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I agree that you cannot design by committee. But having someone on staff who, y'know, is actually a professional at designing surveys...
Oct 16, 2025
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