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tetrasodium's latest activity
tetrasodium
reacted to
Scott Christian's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Are you being serious in this quote? Especially the bolded. It is a role playing game; therefore, if the players take their roles the...
Oct 18, 2025
tetrasodium
reacted to
Scott Christian's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Can you please quote the thread that discounts the DMG's advice.
Oct 18, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem isn't the encounter math though. The problem is the session assumptions.
Oct 18, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem isn't the encounters. The problem is the PCs. PCs can nova. Monsters were not designed to handle nova. Therefore you...
Oct 18, 2025
tetrasodium
reacted to
Eric V's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Campaign is becoming absurd at this point though, and probably not what the GM had in mind as "fun."
Oct 18, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sure, but one day is not a lot of time and keeping constant time pressure at such a pace becomes contrived. Also, what is the GMing...
Oct 18, 2025
tetrasodium
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Narrative constraints to contain rules is always problematic, since there is no guarantee the narrative constraints exist or applies...
Oct 18, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm going to do something I hate doing and respond to your fisking with fisking in turn because this is going circles. It absolutely is...
Oct 18, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes it absolutely is railroading by way of fiat, blatantly so. Even worse is that the system & class design is designed in ways that...
Oct 18, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And? Skip to the part going into why it matters after she's dead?
Oct 18, 2025
tetrasodium
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
D&D isn't Monsterheart where engagement in the fiction is a baseline for the rules to even actually work so maybe they should--I have...
Oct 18, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
IoW original statement you've been defending since you made it falls flat because you were responding to @mamba saying "it’s not like...
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I named specific elements that previously aided the gm in giving all players at the table a reason for the players to care. You...
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The question is what part of"why it matters" is being carried by the system not "if". All of your answers seen to boil down to some...
Oct 17, 2025
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No. If you can't explain why it matters enough to make pushing onto keep charging through attrition the optimal choice instead of...
Oct 17, 2025
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