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tetrasodium's latest activity
tetrasodium
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think that's where the game really starts seeing the consequences of the choice not to include things like monster templates the gm...
Oct 24, 2025
tetrasodium
reacted to
Frozen_Heart's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Haha
.
Designing a piece of software which barely ran smoothly on high end gaming PCs, and then trying to market it to a community which...
Oct 24, 2025
tetrasodium
reacted to
Umbran's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Love
.
On the other hand, there's a lot to be said of the business side realizing that Maps was covering the need, and stopping work on the...
Oct 24, 2025
tetrasodium
reacted to
Gorck's post
in the thread
D&D General
Weave Your Tale in the Forgotten Realms With 8 Epic Subclasses (D&D Beyond Article)
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Like
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I really wish they had come up with a better name than Scion of the Three, because I find it too setting-specific. If I wanted to use...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, too narrativist for me, mate. Like I want the wizard to able to in-character answer when they're able to cast their big spells...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, I am too much of a simulationist to be comfortable with this. I think things like how spells get refreshed etc should be things...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
PCs might. The players definitely can't; that would be insane amount of tedious combat gameplay.
Oct 24, 2025
tetrasodium
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, either you're always going to have to deal with 300 goblins with rest or 300 goblins without rest, right? Do3s anyone really...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Which is drawback of simplified enemy statblocks. If they have proper PC-like features this can also inform what they can do out of...
Oct 24, 2025
tetrasodium
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Kinda the real question is: Can they do more than the the spells and abilities can do that the players get back by resting? The best...
Oct 24, 2025
tetrasodium
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Enemies making preparations, calling reinforcements and advancing their nefarious plots whilst the PCs rest is obviously something that...
Oct 24, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think people are missing my point I'm It's not that you'd be expected to fight 100 goblins It's that goblins in D&D in 0e, 1e, 2e...
Oct 24, 2025
tetrasodium
reacted to
Distracted DM's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't know if I've ever run goblins without some sort of ranged attack 😅 even if it was slings or hucking gross stuff/stones...
Oct 24, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I've theory crafted this and a conga line of goblin minions focusing fire a PC would kill them. Completely useless if spirit...
Oct 24, 2025
tetrasodium
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
AI is wrong and the math is off. If we follow the 2024 rules, a high difficulty (the new deadly) encounter for 4 level 5 PCs is worth...
Oct 24, 2025
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