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tetrasodium's latest activity
tetrasodium
reacted to
overgeeked's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
Exactly. Like robots and Nazis, slavers are perennial favorite villains because they can be fought and killed with zero moral problems.
Nov 8, 2025
tetrasodium
reacted to
FitzTheRuke's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
Slavery is an excellent example of a thing to fight against, where you can smite the slavers with no regrets.
Nov 8, 2025
tetrasodium
reacted to
DEFCON 1's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
Yeah, it could just be simply that if Jeremy and Chris were the two that felt Dark Sun wouldn't be good business for 5E while they were...
Nov 8, 2025
tetrasodium
reacted to
Mustrum_Ridcully's post
in the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
with
Like
.
Thunder or Radiant were interestingly 4E names, thunder being sonic damage in 3E, and the closest to radiant probably being positive...
Nov 8, 2025
tetrasodium
replied to the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
.
Dark sun would be a great opportunity to give us optional drop in rules f death at zero linear recovery and vancian spell prep/ slit...
Nov 8, 2025
tetrasodium
reacted to
Zardnaar's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
12 year odds are a small minority of the player base. DiA and CoS went a bit further. Its really only here in ENworld you get the...
Nov 8, 2025
tetrasodium
reacted to
Superchunk77's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
That's completely untrue. The metaplot adventures were limited to "Freedom" and "Road to Urik". I believe there was one small adventure...
Nov 8, 2025
tetrasodium
reacted to
Stormonu's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
It would be nice if they could get Brom back to at least do the cover/alt cover for a Dark Sun book and Tom Braxa to do some of the...
Nov 8, 2025
tetrasodium
reacted to
kermit4karate's post
in the thread
Wizards of the Coast Releases Exodus TTRPG
with
Like
.
I wish the Exodus web page included a little bit more about the game world and the setting. I'm unfamiliar with the game or the setting...
Nov 8, 2025
tetrasodium
replied to the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
.
Being a bit pedantic here because it's an important distinction that was probably overlooked when making tiny hut into an apocalypse...
Nov 7, 2025
tetrasodium
reacted to
Eric V's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
It's really not the same. That's an inference YOU are making; it's certainly not what Minigiant said.
Nov 7, 2025
tetrasodium
reacted to
mearls's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
In terms of modular design, the idea was to keep each segment of the game as independent as possible. If we could carry over only the...
Nov 7, 2025
tetrasodium
reacted to
Lanefan's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
Known: There were holes in the design, whether intentionally put there* or not Learned since: The designers knew very early on that at...
Nov 7, 2025
tetrasodium
reacted to
dave2008's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
Thank you for response! Any chance you can give us more insight on what the original design team thought about "modular" design and how...
Nov 7, 2025
tetrasodium
reacted to
Minigiant's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
IIRC Both Mearls and Cook stated the desire. I could be wrong. But that's not the point. Point is no one did it.
Nov 7, 2025
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