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tetrasodium's latest activity
tetrasodium
reacted to
QuentinGeorge's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
Kender and Athasian halflings are about as different as two things can be.
Yesterday at 5:33 AM
tetrasodium
reacted to
QuentinGeorge's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
Notably wasn't written by WotC either.
Yesterday at 5:32 AM
tetrasodium
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
3.5's move and attack did not have individual players spending multiple minutes dragging out their attack xhain in drips and drabs...
Yesterday at 5:30 AM
tetrasodium
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
No it really does not. You keep asserting that it's great but never expound on the reasons why without contradicting your earlier posts...
Yesterday at 5:24 AM
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Love
.
I suspect most editons end around then. I suspect 3.5 big issues were mostly theory craft. The cure was worse than the problem.
Yesterday at 5:23 AM
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Love
.
I would do that. Blend 3.x and 4E. 6 saves doesn't really work tbh.
Yesterday at 2:06 AM
tetrasodium
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
Those "barriers" were important balancing elements that got discarded on the altar of simplicity in service of more simplicity for...
Friday at 10:17 PM
tetrasodium
reacted to
Stalker0's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
I disagree. 1) save boosting spells are pretty rare. It’s one kd the reasons my group likes bless even at high levels, it’s one of the...
Friday at 10:11 PM
tetrasodium
replied to the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
.
Yea he got asked & wrote more about it the other day. Shedding some of the simplicity to plug in alternatives that fit setting specific...
Friday at 9:49 PM
tetrasodium
reacted to
Hermes_Alexandria's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
I asked Mike Mearls directly about 5e's modularity. He said that it didn't pan out as originally concieved as they moved towards greater...
Friday at 9:39 PM
tetrasodium
replied to the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
.
While I agree there is likely a level of truth in that I think that the reason might be found at a more foundational level. Wotc built...
Friday at 8:17 PM
tetrasodium
reacted to
FitzTheRuke's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
I'd be very happy with a BG3-inspired Dark Sun CRPG.
Friday at 4:25 PM
tetrasodium
reacted to
Bitbrain's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
This what I’ve gone with in my home game mega-setting: Eberron is the Present, Dark Sun is the Far Future.
Friday at 1:15 PM
tetrasodium
reacted to
Zardnaar's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Haha
.
Dark Sun ones less horrific.
Friday at 10:59 AM
tetrasodium
reacted to
Paul Farquhar's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Haha
.
Both settings turn halflings into terrifying monsters.
Friday at 10:59 AM
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