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tetrasodium's latest activity
tetrasodium
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
No 5.5 AP Yet?
with
Like
.
The claim IS true, but you're right that it's opaque. The designers have talked about it quite often, that that is the intent, but they...
Feb 1, 2026
tetrasodium
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
No 5.5 AP Yet?
with
Love
.
I would argue that that is because they don't do it properly. For example, if "higher level" is harder to sell, then WHY do they want...
Feb 1, 2026
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
No 5.5 AP Yet?
with
Like
.
It was the fist 1-20 campaign and D&zD had 20 levels since 1989. And people had been asking for it since around 1998 in Dungeon...
Feb 1, 2026
tetrasodium
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
What you complain is putting words in your mouth is simply pointing out why your suggestions consistently ignore the problem scenario...
Feb 1, 2026
tetrasodium
reacted to
Lanefan's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
Errrr... Pacing? Story? Control of these? A good DM runs the game at whatever pace the players tend to set, and though there may be...
Feb 1, 2026
tetrasodium
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
Maybe when the players are abusing Long rests with long rest classes or still at low levels. Gritty realism ceases to be all that...
Feb 1, 2026
tetrasodium
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
You just created a 24hour tiny hut with an 11 minute cast time that uses no spell slot & the warlock's Hex spell now lasts eight times...
Feb 1, 2026
tetrasodium
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
I'm going to comment on this because it's central to the point I keep making that you keep completely ignoring in order to blame the GM...
Feb 1, 2026
tetrasodium
reacted to
Lanefan's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
Were it me, I think a necessary (but very messy!) part of implementing gritty rest rules into 5e would be to convert all classes to...
Feb 1, 2026
tetrasodium
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
This is circular. If the players don't care about the fiction because their pcs need anything from the world and no longer need to...
Feb 1, 2026
tetrasodium
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
Are you for real suggesting that a problem caused by a badly incentivized rest system that depends on players choosing to decide they...
Jan 31, 2026
tetrasodium
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
It should not be confusing at all if you acknowledge the rules and what behavior they incentivize given class design. Critically is that...
Jan 31, 2026
tetrasodium
reacted to
Morrus's post
in the thread
D&D 5E (2024)
No 5.5 AP Yet?
with
Like
.
How would a 5.5 adventure path differ to a 5.0 adventure path?
Jan 31, 2026
tetrasodium
reacted to
Mustrum_Ridcully's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
The 5 minute adventuring day is in practice often not a 5 minute adventuring day. It's a one or two combats per day adventuring day...
Jan 31, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
No 5.5 AP Yet?
.
I think that there is a qualitative difference between the Paizo APs & the wotc HC adventures. The biggest and most important...
Jan 31, 2026
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