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tetrasodium's latest activity
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
Since your entire point about boring bag of HP is being ignored and dismissed with silly debate over if people dislike the potential...
Mar 11, 2026
tetrasodium
reacted to
DEFCON 1's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Nothing wrong with playing games that fit your preferences better. Always the best option.
Mar 11, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
It wasn't as big of a deal as you suggest. On top of the experience scaling needing more and more each level 3.x experience award rules...
Mar 11, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
4e had bounded accuracy but the 5e bounded accuracy is broken by design. Monsters are bounded but PCs are expected to exceed the math...
Mar 11, 2026
tetrasodium
reacted to
QuentinGeorge's post
in the thread
D&D 5E (2014)
Do You Start At Level 1?
with
Love
.
I honestly don't get it myself. Pretty much D&D through every edition has worked way better in 1-10 range than above it, so I have no...
Mar 11, 2026
tetrasodium
reacted to
Zardnaar's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Wight was just one example. I did look at 3.5 equivalents and 2E. HP has been trending upward since 2E. 5.5 is the worst at it...
Mar 11, 2026
tetrasodium
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Yeah. Sometimes "fast" means "moves so quickly you done realize its boring and repetitive until the times you actually get to". There...
Mar 11, 2026
tetrasodium
reacted to
MichaelSomething's post
in the thread
D&D General
Design issues with 5e
with
Like
.
You'd be surprised. "Faster" can meaning "stripping out important context and granularity" to some and "more thematic" can mean...
Mar 11, 2026
tetrasodium
reacted to
CreamCloud0's post
in the thread
D&D General
Design issues with 5e
with
Like
.
i think most of these have already been mentioned but -the skill system is too barebones, what you're able to accomplish with them is...
Mar 10, 2026
tetrasodium
reacted to
MoonSong's post
in the thread
D&D General
Design issues with 5e
with
Like
.
It has killed the dedicated healer as a viable playable archetype.
Mar 10, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
No assumption needed.youwrote something that only really applies to pre-3.5 negative levels. This right here: There are probably other...
Mar 10, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
Hardly. I used the wrong url for the negative level link and fixed (it was linking to the wight instead of negative level writeup),but...
Mar 10, 2026
tetrasodium
replied to the thread
D&D General
Design issues with 5e
.
I did but wanted to give you a fair chance but since you like images It's hard to find a better example than ghouls for of a monster...
Mar 10, 2026
tetrasodium
added the media item
1773163276636.png
to
General
.
Mar 10, 2026
tetrasodium
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Thats the point. +2 is too weak and inconsequential compared to a d20. It cant makes bad rolls decent or pull you well above to the...
Mar 10, 2026
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