Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
tetrasodium's latest activity
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Not quite. Prior to 3.x the slower than 3.X recovery rates with risk of adventuring having so much more lethality that went with...
Mar 28, 2026
tetrasodium
reacted to
Scott Christian's post
in the thread
Dungeons & Dragons will announce new products at Gen Con, modules returning to game
with
Like
.
I actually think this brings up a good point I really didn't think about. I lot of the way those modules were written were almost...
Mar 28, 2026
tetrasodium
replied to the thread
Dungeons & Dragons will announce new products at Gen Con, modules returning to game
.
I think that somewhere along the line some games started using strategic [bracketed words] or a visually distinct different font) markup...
Mar 28, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Mmhmmmmm.... Are you trying to suggest that having an even lower bar on the SR class nova loop fueled 5mwd somehow makes it a non-issue...
Mar 28, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Well there is a pair of obvious issues. Firstly the one where I previously mentioned more than once that removing short rests fixes the...
Mar 28, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
You are talking about something entirely different, why do you keep quoting me and responding as if you have st any point even...
Mar 28, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Did you mix up the discussion you were responding to? That is irrelivant to the problem of short rest classes getting back all...
Mar 27, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
@Zardnaar I don't even know what point you are trying to make, you seem to be assuming I'm with you on something so far unsaid that is...
Mar 27, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Uhh... Short rest classes can't nova without cost and demand a smoke break to repeat it next encounter like they are playing half...
Mar 27, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Yes. Classes that are designed around ensuring that they can force a 5mwd make things worse for everyone. However the encounter...
Mar 27, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Yes, daily resources are the problem it solves. By having every PC on the same adventuring day cycle it removes a lot of problems that...
Mar 27, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
There's no particularly good solution, just a lot of bad ones the players will almost immediately retool to nullify if they see it. The...
Mar 26, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
If you search for terms like beyond lethal or loldeadly you will find all kinds of discussion where people just strait up blew past the...
Mar 26, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
"Bounded accuracy"... The monsters are bounded, the PCs are not & are almost guaranteed to be far in excess of the bounding at those...
Mar 26, 2026
tetrasodium
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
You are kinda crashing into the limitations of 5e. 6-8 medium to hard encounters is such an epic slog that attrition really is not a...
Mar 26, 2026
Top