The improvisational moments in an RPG game are sometimes the best and most memorable. In a recent game I had two such moments which seemed to land well with the players. For the sake of clarity, this was a Mage: The Ascension game.
First, during the game the players found themselves in the...
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Introduction
Greetings from the best dive bar in Kadath. I am resigned. When I am resigned, I go looking for bourbon.
The latest brouhaha in the table-top RPG (TT RPG) circles is about how Wizards of the Coast (WotC) is going to change the Open Game License...
The podcast is here.
Greetings from the Waffle House in Arkham. This is a strange town. The menu includes squid sausage. And at the table next to me is an angry old man – someone stole his lawn gnomes. I will tell him the thieves are the crew of some other podcast. I will decide which podcast...
Images of, and narratives about, the European Middle Ages and wizards are part and parcel of fantasy fiction. So much so that it can be challenging to conceptualize fantasy fiction without at least one. This situation is true even in settings that are not twists on Middle Ages Europe. Such as...
Greetings from a shadowy coffee shop with suspicious customers leaving with someone else’s briefcases. I’ve ordered a latte and a coffee cake and fully expect a secret message in one of them.
Vampires have a prominent place in popular culture. This includes books, movies, series, and so on...
Greetings from the Cheesecake Factory in Doomtown.
The American West – and its violent colonization – assumes a large part of American fiction. This colonizing violence influences most RPGs: if not in the game’s mechanics, then in the narratives that the settings seek to inspire. This is...
This is a podcast review of Wraith The Oblivion.
Stories and games usually end at death. There are exceptions. For example, in D&D, characters come back from death about as often as real people come back from a 7/11. But those are exceptions. Usually, character death means the player must...