Recent content by Thaedrus

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    Final Fantasy J

    A groggy introduction Having been up for most of the night with playing cards with some of the caravan drivers, Mesa had been trying to sleep through the morning. The slow rocking of the caravan had been a gentle and relaxing way to nurse a hangover, but the sudden stop had cut his dozing...
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    Campaign optimization via E6 and variants

    Yeah, just got busy with a bathroom remodel and haven't gotten to it yet. I always find that I am over ambitious.
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    E6: The Game Inside D&D (with PDFs!)

    Class Skill List I think that giving all skills for all your classes after 6th would be the way to go. Having cross class skills is a way of saying, "You have dedicated all of you time to advancing the skills of this class since you last leveled. You are unable to advance other skills as much."...
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    E6: The Game Inside D&D (new revision)

    The absolute spell level can be capped at 3rd level and skill levels can be capped at +15 while still giving access to higher than 6th level abilities. This may have consequences for class balance though. Standard D&D caps spell level at 9, even though taking (the level +1)/2 mechanic would...
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    Campaign optimization via E6 and variants

    No playtesting yet. I just moved and haven't had a chance to meet new players. Mostly just a mind exercise at this point. I usually spend free thinking time optimizing a character concept anyway, this way I have an excuse to optimize a range of characters. The sweet spot of level 6-10 has been...
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    E6: The Game Inside D&D (new revision)

    E6 analysis So as not to thread jack, I posted a related thread here http://www.enworld.org/showthread.php?t=202033
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    Campaign optimization via E6 and variants

    Space for extras in a build. The funny thing about level caps for power gamers is that low level verses high does not matter. A real optimizer can take advantage of any level. I am not talking about twist the rules til they break munchkinism. I am talking about making characters that fit a...
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    Campaign optimization via E6 and variants

    E6 Statblocks Posted By: Thaedrus Build Name: Bear with a bee in his bonet Race: Human Build Stub: Barbarian1/Druid5 Feats: 1. Power Attack, Cleave 3. Extra Rage 6. Extra Wild Shape, Extra Rage x2, Extra Wild Shape x2, Expanded Casting x2, Ability Training x2 (Wis, Str), Ability Advancement x2...
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    Campaign optimization via E6 and variants

    Some men optimize single characters. Real men optimize entire worlds. Inspired by this thread. http://www.enworld.org/showthread.php?t=200754 After viewing this thread, I have come to realize that the entire E6 premise was conceived in an effort to optimize a campaign for a specific experience...
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    What's the color of Sonic?

    Uncolored Since sonic energy has nothing to do with visual stimuli (sound vs. light), color should not be reflected in a sonic damage die. I vote clear.
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    E6: The Game Inside D&D (new revision)

    Changing the advancement The problem with gaining feats throughout the advancement to 6th level is that you change the fundamental assumption of this idea. The original idea was that a sweet spot exists at 6th to 9th level. this is where most players have the most fun. So getting to 6th level...
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    The degrees of D&D - levels of character or levels of magic?

    Still Superheroic. So the Ftr 14/Cl 6 is a bad superhero, but he still takes like 20 solid whacks with a sword to take him down. Show me that in real life a I will be looking at an elephant. The point of the original discussion, from a different post no less, was that in most fantasy...
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