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The Fighter-Cricket's latest activity
T
The Fighter-Cricket
reacted to
TiQuinn's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
.
To me, Sigil needed to come out and hit an almost impossible mark right out of the gate when they first started showing it. It would've...
Oct 24, 2025
T
The Fighter-Cricket
reacted to
JDazzle's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
.
We knew this was all coming based off of the previous announcement and the mass layoff of the Sigil dev team... it totally sucks and the...
Oct 24, 2025
T
The Fighter-Cricket
reacted to
Umbran's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
.
On the other hand, there's a lot to be said of the business side realizing that Maps was covering the need, and stopping work on the...
Oct 24, 2025
T
The Fighter-Cricket
reacted to
AlViking's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
.
I wish the developers luck, unfortunately projects shutting down like this is all too common. I thought the idea had some potential...
Oct 24, 2025
T
The Fighter-Cricket
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
with
Like
.
I do hope those involved in the actual development -- who seemed to be doing their level best -- find good homes elsewhere.
Oct 24, 2025
T
The Fighter-Cricket
reacted to
fluffybunbunkittens's post
in the thread
Draw Steel General Thread [+]
with
Like
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I didn't back it, but I've been following Colville's design videos, and any kind of DnD4-reminiscent things are my jam... I'm just...
Oct 20, 2025
T
The Fighter-Cricket
reacted to
Sword of Spirit's post
in the thread
Worlds of Design: Grounding the Game
with
Like
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Yeah, that's exactly the sort of unfortunate problem that makes it difficult for me. That extra speed is part of what you paid for in...
Oct 19, 2025
T
The Fighter-Cricket
reacted to
plecostomus's post
in the thread
Worlds of Design: Grounding the Game
with
Like
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My first character was a monk, and one of the things she was good at was going long distances fast. When my DM tried TotM all the...
Oct 19, 2025
T
The Fighter-Cricket
reacted to
Giantrollorc's post
in the thread
Worlds of Design: Grounding the Game
with
Like
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I’m retired now so I put some extra effort in painting miniatures. There are so many fantastic companies, with Otherworld, and Gripping...
Oct 19, 2025
T
The Fighter-Cricket
reacted to
Sword of Spirit's post
in the thread
Worlds of Design: Grounding the Game
with
Like
.
I like to use both depending on the situation and would ideally prefer to save the board for certain highly tactical battles. But...in...
Oct 19, 2025
T
The Fighter-Cricket
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Actually 4e introduced it and 5e repurposed it. It means 6-8 combats with one or two short rests in between. Which the DMG explains. It...
Oct 13, 2025
T
The Fighter-Cricket
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 13, 2025
T
The Fighter-Cricket
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And for those people, the 2014 DMG offered the (admittedly poorly named) “gritty realism” variant resting rules. Short rests take 24...
Oct 13, 2025
T
The Fighter-Cricket
reacted to
TerraDave's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well at least someone finally admitted it, including the 20 rounds a day. I have long standing limits on resting, though from 4e (it...
Oct 13, 2025
T
The Fighter-Cricket
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The next obvious question is: would 5E be as wildly popular if the majority of referees got this right? That is to say, if 5E wasn't...
Oct 13, 2025
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